OSRS ships Summer Sweep Up's remaining changes, with only the pet updates held back
Jagex shipped the remaining Old School RuneScape Summer Sweep Up changes on 2 September 2026, every one except the pet updates, which its own note says are planned for release within the next two weeks. Its own changelog is mostly made of small mercies: stackable Unsireds, a lectern that remembers what you were making, inventory locking in the Seed Vault, and four elemental amulets for casters, plus a fifth that combines them.
The numbers worth writing down
| Change | Detail |
|---|---|
| Necklace of Fangs | +12 Ranged Accuracy, +1 Ranged Strength, 1 in 128 from Turoths; also drops from Spiked Turoths, at a rate Jagex does not give |
| Elemental jewels | 1 in 64 each: air from Killerwatts, water from Sea Snake Hatchlings, earth from Molanisks, fire from Infernal Mages |
| Elemental amulets | +10 Magic Accuracy, +2 max hit, Runecraft 18 to 21 by element |
| Elemental amulet, combined | The four elemental amulets plus 500 runes of each element, Runecraft 30 |
| Shark lures | 1 lure, 50% chance of 5 ticks becoming 4; 3 lures, always 4; 5 lures, always 4 with a 50% chance of 3 |
| Fishing Sacks | 500 Molch pearls reclaimable per extra sack, from Alry the Angler |
| Deadman risk floors | 100,000 GP in alch value to attack other players, 500,000 near the chest; raid entry needs 1,000,000 AND no Deadman protection remaining |
Our take: what it means for players
The Unsired fix is the model, and it is worth explaining because it shows the right way to solve this kind of problem.
Unsireds could not stack because each one, in Jagex's words, had to retain separate information about its potential reward. Jagex moved the roll to the Font of Consumption instead. Our reading is that this is the harder of the two available fixes and the better one: it makes every Unsired the same item rather than bolting on a storage exception that would have left the oddity in place. That is a design fix rather than a convenience feature, and it costs the player nothing.
The same instinct runs through the rest: a lectern that remembers your last tablet, Ghommal's Lucky Penny working when consumed rather than worn, inventory locks in the Seed Vault, and Abyssal Lanterns storable in Magic Wardrobes, which the changelog credits to popular request. None of that is content. Most of it is friction with no benefit to anyone, and removing friction is the cheapest respect a studio can pay to the people playing.
Deadman is the one that will start an argument, and we think Jagex has it right. Requiring 100,000 GP in alch value to attack another player, 500,000 near the chest, and both a million risked and no protection remaining to enter a raid area, means a player who risks nothing cannot farm players who risk everything. A permanent PvP mode where the attacker has skin in the game is the version worth having.
The one blemish is a promise rather than a change: the pet updates, which Jagex describes as letting pets follow you into content like the Gauntlet, Fossil Island's underwater area and various minigames and respawn with you on death, did not make this batch, and Jagex says only that they are planned for release in the next two weeks.
What's next
Jagex plans the pet changes for the next two weeks, and lists the Phosani's Nightmare pillar health bars for a coldfix next week. Nothing new joins the calendar from this batch.
That coldfix note sits oddly, and our reading is that it is worth flagging: a line further down the same page says the totems and pillars at Phosani's Nightmare were not showing their health accurately and have been fixed, while the Known Issues box still lists the problem as outstanding. Jagex never says the two are the same bug.
The page does carry two dated events, the 5 September LANscape and Dragonwilds 1.0 on 15 September, and both are already on the calendar from their own announcements.
Common questions
Are Unsireds stackable in Old School RuneScape now?
Yes, in the bank. Jagex changed when the loot is rolled: instead of rolling at the moment the Abyssal Sire drops it, an Unsired now rolls its reward when used on the Font of Consumption. The protection against duplicate bludgeon pieces is unchanged.
How do I make the new elemental amulets?
Combine an Amulet of magic, the matching elemental jewel and 100 matching runes at that element's rune altar. Air needs 18 Runecraft, Water 19, Earth 20 and Fire 21. The combined Elemental amulet is made from the Amulets of Air, Water, Earth and Fire plus 500 runes of each element, needs 30 Runecraft, and can be made at any elemental altar.
How much do the elemental amulets add?
Each gives +10 Magic Accuracy and +2 to the maximum hit of its own element's spells. The combined Elemental amulet raises the maximum hit of all elemental spells by 2. The jewels are new Slayer drops at 1 in 64: the air diamond from Killerwatts, the water sapphire from Sea Snake Hatchlings, the earth emerald from Molanisks and the fire ruby from Infernal Mages.
Written by 0hp from the publisher's own announcement, linked above, and every specific in it was checked against that page by a second pass before it published. Independent, and not affiliated with the publisher. Dates are announced or labelled as estimates. How this site is written, and how to correct it.


