0hp

WoW Forever tools, patch notes and dates. Sources checked.

Original painted artwork: an anvil holding a bar at welding heat, a village smithy and windmill behind it, and wheat running up to the hill.

Patches · 2 September 2026 · 4 min read · updated 2026-09-10

OSRS water sapphire and elemental jewels: where they drop and what they make

On this page

Jagex, which is the studio behind Old School RuneScape, shipped the rest of its Summer Sweep Up on 2 September 2026. Everything landed except the pet updates, which its own note says are planned for release within the next two weeks. The changelog is mostly small mercies: stackable Unsireds, a lectern that remembers what you were making, inventory locking in the Seed Vault, and four amulets for spellcasters plus a fifth that combines them.

A little of the game's own vocabulary before the numbers. An Unsired is a drop from the Abyssal Sire, one of the game's bosses, traded in for a reward. The Seed Vault is the storage room for farming seeds. Runecraft is the skill that makes magic runes. GP means gold pieces, the currency. A raid is a dungeon built for a group. And Permanent Deadman Mode, which the changelog names as such, is a high-risk mode where dying costs a great deal.

The numbers worth writing down

Change Detail
Necklace of Fangs +12 Ranged Accuracy, +1 Ranged Strength, 1 in 128 from Turoths; also drops from Spiked Turoths, at a rate Jagex does not give
Elemental jewels 1 in 64 each: air from Killerwatts, water from Sea Snake Hatchlings, earth from Molanisks, fire from Infernal Mages
Elemental amulets +10 Magic Accuracy, +2 max hit, Runecraft 18 to 21 by element
Elemental amulet, combined The four elemental amulets plus 500 runes of each element, Runecraft 30; +10 Magic Accuracy and +2 max hit on all elemental spells
Shark lures 1 lure, 50% chance of 5 ticks becoming 4; 3 lures, always 4; 5 lures, always 4 with a 50% chance of 3
Fishing Sacks 500 Molch pearls reclaimable per extra sack, from Alry the Angler
Permanent Deadman risk floors at least 100,000 GP in alch value to attack other players, at least 500,000 near the chest; raid entry needs at least 1,000,000 AND no Deadman protection remaining

Alch value, in that last row, is what an item is worth when magically turned into coins.

Our take: what it means for players

The Unsired fix is the model here, and it is worth explaining, because it shows the right way to solve this kind of problem.

Unsireds could not stack because each one, in Jagex's words, had to retain separate information about its potential reward. Jagex moved the roll to the Font of Consumption instead. Our reading is that this is the harder of the two available fixes and the better one. It makes every Unsired the same item, rather than bolting on a storage exception that would have left the oddity in place. A design fix rather than a convenience feature, and it costs the player nothing.

The same instinct runs through the rest. A lectern that remembers your last tablet. Ghommal's Lucky Penny working when consumed rather than worn. Inventory locks in the Seed Vault. Abyssal Lanterns storable in Magic Wardrobes, which the changelog credits to popular request. None of that is content. Most of it is friction with no benefit to anyone, and removing friction is the cheapest respect a studio can pay to the people playing.

Deadman is the one that will start an argument, and we think Jagex has it right. You now need at least 100,000 GP in alch value to attack another player, and at least 500,000 near the chest. Entering a raid area needs at least a million risked and no protection left. A player who risks nothing can no longer farm players who risk everything. A permanent mode where players fight each other works best when the attacker has skin in the game.

The one blemish is a promise rather than a change. The pet updates would let pets follow you into content like the Gauntlet, Fossil Island's underwater area and various minigames, and respawn with you on death. They did not make this batch, and Jagex says only that they are planned for release in the next two weeks.

What's next

Jagex plans the pet changes for the next two weeks, and lists the Phosani's Nightmare pillar health bars for a coldfix next week. Phosani's Nightmare is a solo version of one of the game's hardest boss fights. Nothing new joins the calendar from this batch.

That coldfix note sits oddly, and our reading is that it is worth flagging. A line further down the same page says the totems and pillars at Phosani's Nightmare were not showing their health accurately and have been fixed, while the Known Issues box still lists the problem as outstanding. Jagex never says the two are the same bug.

The page does carry two dated events: LANscape on 5 September, which is the studio's own in-person day where creators play together, and Dragonwilds 1.0 on 15 September. Both are already on the calendar from their own announcements.

Common questions

Are Unsireds stackable in Old School RuneScape now?

Yes, in the bank. An Unsired is a drop from the Abyssal Sire, one of the game's bosses, traded in for a reward. Jagex changed when that reward is decided: instead of rolling the moment the Abyssal Sire drops it, an Unsired now rolls when it is used on the Font of Consumption. The protection against duplicate bludgeon pieces is unchanged.

How do I make the new elemental amulets in OSRS?

Combine an Amulet of magic, the matching elemental jewel and 100 matching runes at that element's altar. Air needs 18 Runecraft, Water 19, Earth 20 and Fire 21. Runecraft is the skill that makes magic runes. The combined Elemental amulet is made from the Amulets of Air, Water, Earth and Fire plus 500 runes of each element, needs 30 Runecraft, and can be made at any elemental altar.

How much do the OSRS elemental amulets add?

Each gives +10 Magic Accuracy and +2 to the maximum hit of its own element's spells. The combined Elemental amulet gives +10 Magic Accuracy and raises the maximum hit of all elemental spells by 2. The jewels drop at 1 in 64 from monsters given as Slayer tasks, which are the assignments a master hands out: the air diamond from Killerwatts, the water sapphire from Sea Snake Hatchlings, the earth emerald from Molanisks and the fire ruby from Infernal Mages.

Written by 0hp from the publisher's own announcement, linked above, and every specific in it was checked against that page by a second pass before it published. Independent, and not affiliated with the publisher. Dates are announced or labelled as estimates. How this site is written, and how to correct it.

More in Patches

0hp

More on Old School RuneScape

More in Patches

Want the next one?

Your address goes to Buttondown. Privacy. Opens in a new tab; unsubscribe in any email.