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Patches · 5 September 2026 · 10 min read · updated 2026-09-23

OSRS Menu Entry Swapper on mobile: how to use MES 2.0 and set your left-click

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Old School RuneScape has a Menu Entry Swapper, the game's tool for reordering or hiding the options in its right-click menu. The game's news post of 3 September 2026 says MES 2.0, a ground-up rewrite, is live on mobile and in the game's own client from client version 240.6. The top entry is what a tap or left-click does.

MES is the short name for it, and the post uses both. The post says the feature was added a couple of years ago to give players more control: setting the order options appear in, hiding options, and generally letting people tune the menu to suit them.

One thing worth saying early. This piece is Old School RuneScape only. The post it is built on is Old School RuneScape's own, so nothing here is a claim about RuneScape, the version that kept moving forward when this one was preserved separately. That game has its own page.

Our reading is that the last line is the one worth holding on to, and that it is not new: the post describes selecting the top entry as how the game picks what a left-click does, and puts no version on that. Everything below is about moving the entry you want into that top slot, and getting the ones you keep misclicking out of the way.

How do I use the new Menu Entry Swapper?

The post's own instructions, in its order, and then the controls.

  1. Long-press, or right-click, to open the menu.
  2. If you play with a keyboard, do not hold shift, unless you want to edit the secondary set of swaps. There are two layers of customisation now, standard and secondary, and the secondary one needs a keyboard and opens with shift.
  3. Press the 'edit' button in the top-right corner of the menu. That collapses the menu per object, so you can edit each one on its own.
  4. Go to the menu you want to reorder.
  5. Use the controls below.
Control What it does, in the post's words
Up arrow Bring entry to top of menu
Down arrow Shift entry down by one space
Eye Hide/show entry
Star Promote sub-entry to top-level menu
Reset Move all the entries under this object back to default

The post flags one line under that list as important: the top entry in the menu becomes the primary entry used when you tap or left-click.

How do I change what left-click does?

Bring the option you want to the top of that object's menu with the up arrow. That is the whole thing.

There is a second setting worth knowing about, and the post spells out why. By default the menu opens with its very top edge under your pointer. A setting called 'Minimenu start position' changes that so one of the entries sits under your pointer instead. The post says this works well alongside reordering, because it lets you set both a left-click option and an easy right-click option.

Two more settings are named. You can change how long a long press has to be before touch input opens the menu, and the post notes that shorter times let you act faster but need more precision. You can also change the spacing of the menu entries, which the post suggests if you find the menu too small.

How do I hide an option I keep clicking by accident?

Same edit mode, different button. Open the menu, press 'edit', go to the object you want, then press the eye on the entry. The post lists that control as hide/show entry, so it turns the entry off and can turn it back on.

The post says hiding options was one of the reasons the feature was added a couple of years ago, alongside setting the order entries appear in and letting people tune the menu to suit them. Our reading is that this is the control to reach for when you never want to see an option again, rather than pushing it down the list with the down arrow.

What about walk-here?

Walk-here, which is the menu option that just moves your character to the spot you clicked, comes up in four places in the post.

Three of those four are here; the fourth is in the technical section further down.

Entries can now be re-ordered around walk-here more reliably. The post lists that as one of the rewrite's improvements. Some customisations involving walk-here will not carry over from the old system, so those are ones you set up again. And walk-here turns up in the known issues: on priority swapping the post names walk-here being prioritised over Attack in player versus player, meaning the parts of the game where players fight each other rather than the game.

Does it work on mobile?

Yes. The post says MES 2.0 is available on mobile and in the game's own client from version 240.6 and up. Some of this is mobile-specific, and the last line applies everywhere:

  • Tall menus scroll with a swipe now, rather than making you grab the scroll bar.
  • Mouse behaviour on mobile should be slightly more consistent with desktop behaviour.
  • The secondary layer of swaps needs a keyboard, which the post says includes mobile players who run a keyboard setup.
  • Your entry swap settings are saved per device, so they will not carry over between devices.

Our reading is that this is the one that will catch people out. Set your phone up the way you like it and your computer is still on its own settings.

Why isn't my Menu Entry Swapper working?

Five things the post says, before you go looking for a bug.

  • If tapping used to give you the wrong thing, that was the bug. The post's change log says it fixed a bug in the menu entry swapper that made 'Examine' and other unexpected entries happen on tap or left-click. Examine is the menu option that just tells you what something is. Our reading is that if this was your problem, the fix is the update itself.
  • You may not have it yet. MES 2.0 comes as part of client version 240.6. If your app has not updated itself, the post says you may need to update it by hand through the app store, and that the roll-out takes a little time across all devices.
  • Third-party clients are not part of this. The post says the changes will not affect third-party clients, which are separate programs made by other people that also run the game. It says they are unaffected, and our reading is that this is not the same as saying the feature is unavailable in them.
  • Some of your old setup may need redoing. The post says most previous menu customisations will carry over, and that some customisations involving walk-here, which is the menu option that just moves your character to the spot you clicked, will not. Those you set up again.
  • Drag-and-drop is gone on purpose. Entries are no longer dragged; the arrow controls replace them. The post calls that a decision to simplify the system so the team could focus on making it do more and work more reliably.

The post also carries a Known Issues box, which it says is a new format it is trialling. Six issues are listed, each with a status word and a date. Our reading is that three of them are about the swapper itself:

Issue, as the post names it Status Dated
Cannot Open The Swapper Issue Raised 3 September
PoH Fairy Ring Issues Issue Raised 3 September
Priority Swapping Issue Raised 3 September

On the swapper failing to appear, the post says some players have raised that in certain instances the swapper options fail to appear. On player-owned houses, which are buildings each player customises and fills with useful rooms, it says some players have raised that their fairy ring, which is one of the game's teleport networks, either cannot rearrange options or activates the wrong option. On priority swapping it says some players have raised that setting certain priority options are making other options a priority in different interfaces. It names one case: walk-here being prioritised over Attack in player versus player, where players fight each other rather than the game.

The other three issues in the box sit on the same page, and our reading is that the post does not connect them to MES 2.0. They are the chatbox, the Total Level text appearing in the top-left of the screen rather than over the appropriate skill, and a tablet issue where the Special Attack button needs a long press. Total level is the game's running total of all your skill levels. The Special Attack button is the on-screen button that switches on the special attack of the weapon you are holding. The chatbox entry is three separate reports in one. The post says some players cannot scroll it with a finger. It says it has also seen reports of the channel buttons not responding when pressed, and that others have reported not being able to click through the chatbox's transparent version. We are naming them because they are on the same page as the ones above, not because the post says the rewrite caused them.

How do I reset it?

Two ways, and they do different amounts.

The big one is a "Reset minimenu ordering" button in the settings. The post says that is the one to use if you want to reset your existing customisations and start from scratch. The minimenu is the game's own name for the little list of options a right-click opens.

The small one is the Reset control inside edit mode, on the row of controls in the table above. That moves all the entries under one object back to default. Our reading is that the rest of your setup is left alone.

Our take: why the whole menu had to go

Our reading is that this is the part of the post most people will scroll past, and the most interesting thing in it.

The post says that in the 2007 code, its name for the game's original code, the order was fairly simple to achieve: things went into the menu already in the right order by default, apart from a few that were shifted to the bottom. It says that order was tightly coupled to the 3D renderer. The renderer drew every object to the screen back to front and recorded everything under the mouse as it went, which the post says incidentally leaves a list of what was under your pointer in reverse order. Flip it, and you have the order the menu should be in.

Then two things happened, both in the post. The game's own client kept adding to what the menu could do: some entries had to move to the top, some had to move around walk-here, some had to appear only while shift was held, and full reordering arrived. And the game switched to Z-buffered rendering, a way of drawing a 3D scene that works out what sits in front point by point instead of painting whole objects back to front, so the renderer stopped drawing things in that neat order. Our reading is that this is why the menu resisted patching for so long. Its order was a side effect of how the scene was drawn, so changing one meant reaching into the other.

Our reading is that the post is candid about what the rewrite cost, and that this is worth crediting. Drag-and-drop is gone. Some walk-here setups will not carry over. Settings live on one device and stay there. The post says the rewrite "will attempt to migrate" existing customisations and that most will carry over. Our reading is that this is the good kind of trade: the price is written in the same post as the prize.

Our reading is that the game took the harder repair here rather than the quicker one. We read one of the Summer Sweep Up batch's fixes the same way, in our own coverage of it.

What's next, and none of it is dated

Nothing here joins our calendar, because the post puts no date on any of what comes next.

Six issues are listed with the status words "Investigating" and "Issue Raised" as of 3 September. The post says feedback will be closely monitored and asks for thoughts and bug reports in the #mobile-bugs channel on the game's Discord server. It calls the Known Issues box a format it is trialling, without saying whether it stays. And it says the new foundations let the team add support for different styles, larger fonts and better internal debug features, none of which is dated either.

So the honest summary of what comes next is: six known issues with no fix dates, a feedback channel, and a list of things the rewrite makes possible. We will move a date onto the calendar when the post's own follow-ups give us one.

Common questions

How do I change what left-click does in Old School RuneScape?

Through the Menu Entry Swapper, which is the game's tool for reordering or hiding the options in its right-click menu. Open a menu with a right-click, or a long press on a phone, press the 'edit' button in its top-right corner, then use the up arrow to bring an entry to the top. The game's news post of 3 September 2026 says the top entry is what a tap or left-click does. MES 2.0 itself is available from client version 240.6.

Does the Old School RuneScape Menu Entry Swapper work on mobile?

Yes, from client version 240.6 and up, on mobile and in the game's own client, meaning the program the studio itself publishes rather than one made by other people. That is what the game's news post of 3 September 2026 says. The post also says the changes will not affect third-party clients, meaning separate programs made by other people that also run the game. Tall menus scroll with a swipe now, and the long-press time that opens a menu can be changed in settings.

How do I hide an option in the Old School RuneScape right-click menu?

With the eye control, inside the Menu Entry Swapper's edit mode. Open a menu with a right-click, or a long press on a phone, press the 'edit' button in its top-right corner, go to the object you want, then press the eye on the entry you want gone. The game's news post of 3 September 2026 lists that control as hide/show entry, so it turns an entry off and can turn it back on. The post says hiding options was one of the reasons the feature was added, a couple of years ago.

How do I reset the Menu Entry Swapper in Old School RuneScape?

Two ways, both from the game's news post of 3 September 2026. There is a "Reset minimenu ordering" button in the settings, which resets your existing customisations so you start from scratch; the minimenu is the game's own name for the little list of options a right-click opens. And in edit mode each object's own menu has a Reset control that puts every entry under that object back to default.

Written by 0hp from the publisher's own announcement, linked above, and every specific in it was checked against that page by a second pass before it published. Independent, and not affiliated with the publisher. Dates are announced or labelled as estimates. How this site is written, and how to correct it.

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