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WoW Forever tools, patch notes and dates. Sources checked.

World of Warcraft: Forever blue posts, newest first

15 posts from 3 Blizzard staff, newest first. Pick a forum or a poster, or find a word.

BetaFwoibles, WoW Developer

WoW Forever Beta - Account Actions For Name Violations

We are in the process of issuing forced name changes to characters found to be in violation of our character naming policies that were created in the Forever Beta. Additionally, we have removed beta access for some users who created names that were far outside of our Code of Conduct. The use of dual names has allowed players new levels of creativity and personalization with your characters, some took this opportunity to reveal too much about themselves and will no longer be participating in this Beta.

The World of Warcraft team takes the safety and inclusiveness of our game very seriously. These actions were performed directly by the World of Warcraft Development team and were individually reviewed. The Customer Service team cannot and will not assist with any appeals. Our system for enforcing naming standards will be coming online very shortly, we would appreciate testers refraining from “testing” this system, as you run the risk of being actioned and losing access to the Beta. Please keep your character names respectful and within policy.

For anyone needing a refresher our code of conduct can be found at: https://us.support.blizzard.com/en/help/article/42673

BetaReplyKaivax, Community Manager

WoW Forever Beta Known Issues - September 24

Resolved Issues 2

  • Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build. struck out by Blizzard
  • Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build. struck out by Blizzard

Known issues 10

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.
BetaKaivax, Community Manager

WoW Forever Beta Development Notes, Updated September 24

Today, we updated the WoW Forever Beta with a new build that includes the following updates.

Show all 130 lines

Bugfixes 12

  • Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
  • Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
  • Adjusted Human death sounds.
  • Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.
    • Players may now buff each other, cast, and craft while waiting for their Campfire buffs.
    • Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.
  • Resolved an issue where Huey Sunnydale’s legs failed to render properly.
  • Fixed an issue that made a Season of Discovery rune ability visible.
  • Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.
  • Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.
  • Removed a setting that could disable fog in an unintended manner.
  • Resolved a water display issue and fixed various other display artifacts on Mac.
  • Fixed a memory leak causing gradual performance degradation for some players.
  • Fixed an issue where in-game mail could ignore surnames.

Classes 62

  • If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.
  • Druid Corrected an issue and now Rejuvenation can land critical hits.
  • Druid Corrected an issue and now Tranquility can land critical hits.
  • Druid Wrath base damage increased ~50%.
  • Druid Thorns will now dynamically update its values based on the caster’s spell power.
    • If the caster cannot be found or is too far away, Thorns reverts to its base values.
  • Druid · Feral Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
    • All talents referencing Mangle now reference Primal Bite.
  • Druid · Feral The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
  • Druid · Feral Fixed a bug where Feral Charge (Cat) could be cast on allies.
  • Druid · Restoration Corrected an issue and now Wild Growth can land critical hits.
  • Hunter · Pets Furious Howl Attack Power bonus reduced 40%.
  • Hunter · Pets Sonic Blast ability now properly available to Bat pets.
  • Hunter · Pets Tame Beast no longer works on Beasts that are higher than the Hunter’s level.
  • Hunter · Marksmanship Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.
  • Hunter · Survival Corrected an issue and now Lacerating Strikes can land critical hits.
  • Hunter · Survival Strider Kick now increases movement speed by 30% for 3 seconds.
  • Mage Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
  • Mage · Fire Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
    • Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
  • Mage · Fire Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
  • Mage · Fire Ignite no longer double dips on % damage increase modifiers.
  • Paladin Retribution Aura will now dynamically update its values based on the caster’s spell power.
  • Paladin Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
  • Paladin Fixed various issues with Consecration.
    • Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
    • Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
    • Fixed an issue where Consecration could pull targets vertically above or below the caster.
  • Paladin Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
    • Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
  • Paladin Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
  • Paladin Righteous Fury: Holy threat increase increased to 60% (was 90%).
  • Paladin · Holy Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
  • Paladin · Holy Improved Holy Strike removed from the Talent Tree.
    • Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.
  • Paladin · Holy Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
  • Paladin · Holy Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
  • Paladin · Retribution Vengeance now activates off of non-periodic critical strikes.
  • Paladin · Retribution Vengeance’s maximum stacks lowered to 3 (was 5).
  • Paladin · Retribution Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
  • Paladin · Retribution Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
  • Paladin · Retribution Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
  • Priest Corrected an issue and now Renew can land critical hits.
  • Priest Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
  • Priest · Gnome Corrected an issue and now Contingency Plan can land critical hits.
  • Priest · Gnome Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
  • Priest · Night Elf Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
  • Priest · Undead Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
  • Priest · Undead Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
  • Rogue Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
  • Shaman Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
  • Shaman Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.
  • Shaman Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.
  • Shaman Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
  • Shaman Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
  • Shaman Flametongue Totem no longer stacks with Flametongue Weapon.
  • Shaman Flametongue Totem no longer stacks with Windfury Totem.
  • Shaman Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
  • Shaman · Elemental Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
    • Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
  • Shaman · Elemental Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
  • Shaman · Enhancement Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
    • Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.
  • Shaman · Restoration Corrected an issue and now Riptide can land critical hits.
  • Warlock Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
  • Warlock Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
  • Warrior Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
  • Warrior · Protection Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
    • Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
  • Warrior · Arms Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
  • Warrior · Arms Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
  • Warrior · Arms Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
  • Warrior · Arms Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.

Races 4

  • Gnome Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
  • Human Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken.
  • Tauren Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.
  • Tauren Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.
    • Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it.

Cooldown Manager 5

  • The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.
  • Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
  • Additional classes will become testable in future updates.
  • The most desired feedback for this feature is currently: spells that you wish were tracked by default.
  • The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.

Gamepad Support 6

  • Class specific flyouts have been added to the action bar interface of some classes.
    • Shapeshift flyout for Druids.
    • Pet control and pet spell flyouts for Hunters and Warlocks.
    • Aura flyout for Paladins.
    • Stance flyout for Warriors.
  • The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.
  • New options have been added to the Gamepad (Alpha) section of the game options.
    • Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.
    • Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.
    • Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.
    • Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.
    • Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.
  • Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.
  • Updated Map and Quest Log bindings.
    • New hover functionality for POI pins.
  • Updated support for Compact Raid Frame Manager and Role Poll Frames.

Items 5

  • A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.
  • A number of quests have had their rewards updated to be the correct item level.
  • A small number of early caster rewards have been adjusted.
  • Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged.
  • Wands: Wands no longer gain any additional damage from the user’s spell damage.

Quests 23

  • Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.
  • Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.
  • Dun Morogh - Snow Leopard Prowler has a much faster respawn time.
  • Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.
  • Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.
  • Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.
  • Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”.
  • Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!
  • Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.
  • Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.
  • Elwynn Forest - Nimsy now respawns more quickly.
  • Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.
  • Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”.
  • Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.
  • Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.
  • Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.
  • Silverpine Forest - Pyrewood Village worgen respawn more quickly.
  • Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).
  • Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you
  • Westfall - Increased the spawn rate of the Defias Messenger.
  • Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.
  • Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.
  • Zephras Isle - “A Firm Response” no longer fails to grant credit to players.

User Interface 2

  • Updated the Nameplate selection display.
  • Personal Resource Display textures are updated.

Known issues 11

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.

Our full Known Issues post is here.

BetaKaivax, Community Manager

Beta Realm Maintenance is Underway - September 24

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours.

We’ll have a full change log (development notes) as well as updated known issues post here soon.

General DiscussionBlizzardEntertainment, Blizzard News

Watch the World of Warcraft: Forever Podcast, Ep. 1

Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast.

View Full Article

Edited on the forum. This is the version read 25 Sep 2026.

General DiscussionBlizzardEntertainment, Blizzard News

Get to Know the World of Warcraft: Forever Legacy System

Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth.

View Full Article

Edited on the forum. This is the version read 25 Sep 2026.

BetaKaivax, Community Manager

Auto-shoot Bug and Fix Incoming

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.

Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.

This is something that we will fix in an upcoming Beta build, hopefully next week.

BetaKaivax, Community Manager

Beta Client Update - September 22

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977

Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for:

  • Fixed some display issues and stability issues on Macs.
  • Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.
  • You can now interact with items that give you quests on gamepad.

This client build also includes other fixes for issues that are not testable in-game.

Our next full weekly update is coming on September 24.

General DiscussionBlizzardEntertainment, Blizzard News

WoW: Forever Meet the New Skyborne

The Skyborne, also known as the shen’dorei, or hidden people, are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1 to 12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the proud Horde or the noble Alliance.

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Edited on the forum. This is the version read 25 Sep 2026.

General DiscussionBlizzardEntertainment, Blizzard News

Create the Hero You Want to Be in World of Warcraft: Forever

Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne.

View Full Article

Edited on the forum. This is the version read 25 Sep 2026.

BetaReplyKaivax, Community Manager

"Character with that name already exists"

Replying to a quoted post on the forum.

Gathering as much information as possible, so that we can be sure of our understanding of both the issue and our fix for it.

Thank you for your patience. We recognize that Beta testing is very different than playing a live game.

Blizzard's words, from its staff's own posts on the World of Warcraft forum, grouped by day and filtered by 0hp. Read , re-read within 14 days. World of Warcraft and Blizzard Entertainment are trademarks of Blizzard Entertainment, Inc.

How to use

  • Forums. Pick a Forever forum, such as Beta, to show only its posts. All forums clears it.
  • Posters. Pick a name to read only that person's posts. Pick more than one to see them together.
  • Find. Type a word to keep only the posts that contain it. The lines that hold it are marked.
  • Days. Posts are grouped by day on Pacific time, the clock Blizzard dates its posts by.
  • Links. Each title opens Blizzard's post. A filtered view has its own address, so you can share it.

More tools

Common questions

What is a blue post?

A post by a Blizzard staff account on the official forum. The name comes from the blue text Blizzard's forums have long used for staff posts. This page keeps every one about World of Warcraft: Forever that we have read: 15 so far, the newest from 24 Sep 2026.

Where do these posts come from?

From Blizzard's own World of Warcraft forum. We read the forum's list of staff posts and keep the ones in the Forever forums, Beta and General Discussion so far. Each post is read from the forum itself, and one the forum does not mark as staff is refused. Every post links the original.

Who from Blizzard posts about World of Warcraft: Forever?

So far 3 staff accounts, across 14 forum threads: Kaivax, BlizzardEntertainment and Fwoibles. Pick a name above the posts to read only that person's.

Are the words changed?

No. Each post is Blizzard's own text, and each links the original. We change a long dash to a comma or the word to. We leave out quotes of other posters, because they are not Blizzard's words, and pictures and link previews, keeping each link. A reply links the post it quotes.

How often is it updated?

We read the staff list again at least every 14 days, and the page says when we last did. A new post appears at the top. We keep each post as we first read it, so a later edit on the forum is not shown here.

What changed

  1. Added

    • The tool went live.