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WoW Forever tools, patch notes and dates. Sources checked.

WoW Forever blue posts, newest first, in one place

Blizzard's words, newest 8 Oct 2026, read 13 Oct 2026.

58 posts from 5 Blizzard staff, newest first. Pick a forum or a poster, or find a word. 3 held back, named in the data file.

BetaReplyKaivax, Community Manager

WoW Forever Beta Known Issues - October 8

Known Issues - New October 8

• While texture updates to Skyborne druid bear and travel form are updated, texture updates to Skyborne druid cat form, various creatures in Zephras Isle, and some mounts, pets, and other creatures will arrive in a future build. • Hunters who selected the Ferocity talent will not see the critical strike chance of their pet increase on the character sheet. This is a visual bug only. • Some of the icons in the Professions window appear broken.

General DiscussionReplyAggrend, WoW Game Developer

The WoW: Forever Podcast: Episode 3 - Dive Into Dungeons With Devs ft. @Hammerdancegaming

Hi All,

One thing I did want to make sure we mentioned that did NOT get mentioned in the podcast is that we are also fixing a bug with XP in dungeons.

In previous beta builds, the XP earned per kill was awarded based on the highest level person in the group. If you are running, say, Deadmines with 4 level 20s and 1 level 25, the amount of XP you get as a level 20 is extremely low per kill. With this fix, you should now receive XP based on your level relative to the mobs,as intended.

This fix combined with the 20% increase to base kills in dungeons should make it feel better and more even.

XP gain is not going to be what it was in era, but it should feel significantly better now. We understand that some of you want to dungeon cleave to 60, but this is another one of those things that has to pass muster with our core pillars. That playstyle being the optimal way to level does not pass that muster and we need to hold firm on these balance adjustments.

As it stands now after the adjustments, with perfect xp/hr play, the leveling rates in dungeons will be very close, if not equal to the speed you can level with optimal questing play. That illustrates how much better it was to level in dungeons in Era.

Maintaining a healthy balance here is vital to our “World is the Main Character” and “Nurture and Protect Social Experiences” pillars together. Once the scales tip and dungeons become the clear winner, it has a cascading effect on player behavior and we have to consider that impact holistically.

General DiscussionBlizzardEntertainment, Blizzard News

Check Out Episode 3 of the WoW: Forever Podcast

Join WoW: Forever Podcast host Countdown To Classic and special guest Hammerdance as they sit down with Senior Game Designers Josh “Aggrend” Greenfield, Jay Hartman, and Rowan Ryder as they dive into dungeon leveling, questing, and more.

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Edited on the forum. This is the version read 8 Oct 2026.

BetaKaivax, Community Manager

Beta Realm Maintenance - October 8

Starting in one hour at 9:00 a.m. PDT, we will take the WoW Forever Beta down for maintenance and updates. We’re starting a bit earlier today than we have on previous Thursdays, because we’ve gathered up several fixes for behind-the-scenes, non-gameplay issues that we’re going to deploy and then test internally, in addition to a full suite of bug fixes and gameplay adjustments.

If this was a live game, we’d post in the Breaking News banner that we expect to bring realms back online by 3:00 p.m. PDT.

We’ll have a full update of our Development Notes and Known Issues posts later today.

Thank you for joining us on this adventure!

General DiscussionReplyNethaera, Community Manager

World of Warcraft: Forever Class Deep Dives, Mage and Shaman

We’ve made a couple more edits to the Shaman section as follows:

Under Baseline Abilities we’ve added Rockbiter Weapon to the Weapon Imbues list.

Weapon Imbues: All weapon imbues (Frostbrand Weapon, Flametongue Weapon, Rockbiter Weapon, Windfury Weapon) have their duration increased to 60 minutes from 5 minutes. In addition, they can now be active at the same time as temporary weapon enchantments like Sharpening Stones, Weight Stones, and Wizard Oil.

Under Restoration we’ve noted the removal of Nature’s Guidance.

Removed talents: Nature’s Guidance.

General DiscussionReplyNethaera, Community Manager

World of Warcraft: Forever Class Deep Dives, Mage and Shaman

We’ve updated the section for Elemental Combat for Shaman to account for the missing Elemental Mastery talent removal note. Our apologies for missing that one.

Removed talents: Elemental Mastery. While this talent was a signature mainstay of Elemental Shaman, especially in PvP, it was also a problematic talent that was holding the class back. We could not increase Elemental Shaman damage to appropriate values in PvE and keep this talent. It would have made them much too strong in PvP. The best solution was to remove this talent and give Elemental Shaman new spells and capabilities.

General DiscussionReplyNethaera, Community Manager

World of Warcraft: Forever Class Deep Dives, Rogue and Warlock

We’ve corrected the following line to say the following. This was purely human error.

Combat and Subtlety have support for all weapon types, with Combat focusing on hard hitting direct damage and little bit of cleave damage with Blade Flurry, and Subtlety focusing on combat tricks and Bleeds.

We’ve also updated the note on Puncturing Wounds:

Puncturing Wounds: (Formerly Improved Backstab.) Now also increases Mutilate crit chance by a lesser percentage, and gives Backstab a chance to grant an additional Combo Point.

Edited on the forum. This is the version read 7 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

World of Warcraft: Forever Class Deep Dives, Rogue and Warlock

Masters of subtlety and destructive power take center stage in this World of Warcraft: Forever class deep dive. Explore how updates to Rogues and Warlocks build on the defining tools, tactics, and playstyles of each class.

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Edited on the forum. This is the version read 7 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

World of Warcraft: Forever Class Deep Dives, Mage and Shaman

Our World of Warcraft: Forever class deep dive series continues with developer insights into Mages and Shaman. Learn how Mage updates expand Arcane, Fire, and Frost magic with new hybrid possibilities like Frostfire Bolt, and how Shaman changes make totems easier to manage, weapon imbues longer lasting, and Elemental Combat, Enhancement, and Restoration builds more versatile.

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Edited on the forum. This is the version read 7 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

Battle for the Darkspear Islands in World of Warcraft: Forever

Stake your claim in the Darkspear Islands, a new 15v15 battleground in World of Warcraft: Forever where teams fight to control strategic points, capture the flag, and earn reputation rewards with the Darkspear Raiders or Theramore Expeditionary Force.

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Edited on the forum. This is the version read 7 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

How PvP Progression in World of Warcraft: Forever Works

World of Warcraft: Forever reimagines PvP (Player vs. Player) progression with an approachable system built around Honor, Rank Points, seasonal goals, and familiar original ranks. Players can earn rewards through battlegrounds, PvP quests, weekly journey tasks, and gear upgrades while working toward iconic titles such as High Warlord and Grand Marshal.

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Edited on the forum. This is the version read 7 Oct 2026.

BetaReplyKaivax, Community Manager

Brief Beta Realm Maintenance - October 6

A couple more fixes going in with this restart:

  • Fixed a bug that could occasionally disconnect you when riding an elevator or transport.
  • Addressed an error that could occur when joining or leaving a guild.
BetaKaivax, Community Manager

Brief Beta Realm Maintenance - October 6

We’re planning to do realm restarts at 3:00 p.m. PDT (about 40 minutes from now), to pick up some priority fixes for the Beta.

One of the fixes is intended to address quests where quest items are intended to be restocked in a chest, but have gone missing.

If you’re in-game in the WoW: Forever Beta, you should see a warning just before the realm goes offline.

BetaKaivax, Community Manager

Brief Realm Maintenance - October 5

We’re going to do realm restarts in a few minutes, to apply some fixes that should improve the quality of the game service.

Beta testers who are in-game will see server messages counting down to the restart time.

And the Beta will re-open a few minutes after it goes offline.

BetaReplyKaivax, Community Manager

Gnomeregan, Who broke it?!

Who broke it? Gnomes, of course.

But earlier this afternoon, we fixed it.

Thanks for your reports!

BetaKaivax, Community Manager

Warrior Updates in Today's Beta Build

A number of additional updates for Warriors in WoW Forever made it into today’s new Beta build, and we just added all of the following to our Development Notes for today.

Show all 28 lines

Warrior 28

  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
  • Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
  • Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
  • Fury Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
  • Fury Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
  • Fury Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
  • Fury New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
  • Fury Blood Craze no longer activates off of Bloodthirst casts.
  • Fury The Improved Cleave talent has been removed.
  • Fury The Boundless Rage talent has been removed.
  • Fury New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
  • Fury Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
  • Fury Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
  • Fury Dual Wield Specialization no longer grants hit to your off-hand attacks.
  • Fury Enrage is no longer required to reach the Flurry talent.
  • Fury Death Wish is now required to reach the Flurry talent.
  • Fury New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
  • Fury Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
  • Fury Berserker Rage is now available at level 30 (Was 32)
  • Fury Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
  • Protection Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.
  • Protection Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
  • Protection Anticipation moved to Row 2 (Was Row 1).
  • Protection Toughness has been removed.
  • Protection Improved Bloodrage moved to Row 1 (Was Row 2).
  • Protection Improved Revenge moved to Row 2 (Was Row 3).
  • Protection Improved Disarm moved to Row 3 (Was Row 4).
  • Protection Improved Shield Bash moved to Row 4 (Was Row 5).
BetaKaivax, Community Manager

Beta Service Issue - October 1

We’re aware of and working to address an issue that appears to be preventing testers from logging into the WoW: Forever Beta.

We will continue to work to fix this as swiftly as possible.

BetaKaivax, Community Manager

Temporary Dialog Bug for Australian Testers

With the new build of the WoW Forever Beta, we have an unexpected bug where Australian players are being presented with a dialog when they log in telling them their social features are locked down. This is not the case, of course.

We’ll get the bug fixed as soon as possible.

BetaKaivax, Community Manager

Legacy Points for Beta Testing

Over the first two weeks of the WoW Forever Beta, we’ve seen an increasing number of testers pushing to earn points in the Legacy system.

In a future week of the Beta, we’re planning to grant all testers 16 Legacy points so that the system can be tested without first requiring a great deal of leveling different classes, clearing dungeons, etc.

Once applied, we expect to keep that grant in place until the end of the Beta.

General DiscussionKaivax, Community Manager

Actions Taken Against Botting and RMT

Since our previous note on the subject of addressing Real Money Transactions (RMT) in WoW: Forever, we have been continuously actioning accounts that were found to be botting to amass gold in the WoW: Forever Beta, as well as the accounts of those who were found to have purchased or knowingly received illicit gold. We will continue to take action against RMT in both the Beta and the live game after the launch of WoW: Forever.

We will soon add a warning to the game that will appear whenever you trade with strangers. The warning reads:

Be wary of accepting gold from unknown or suspicious sources. If the provider is engaged in Real Money Transactions, you could put your account at risk of closure. Please see the following support article for more information: https://support.blizzard.com/help/article/379634

Our stance on RMT in World of Warcraft is crystal clear: any account belonging to any player that is found to have participated in generating, selling, buying, or receiving illicit gold is subject to the gold being removed, account suspensions, or permanent account closures.

Thank you to every player who has provided feedback on this subject. You’ve participated in making this Beta invaluable to us as we refine our processes around this and many other issues.

General DiscussionBlizzardEntertainment, Blizzard News

Watch Now! WoW: Forever Podcast Ep.2, Speedrunning Classes

Join Host Countdown To Classic, Senior Game Designer Josh “Aggrend” Greenfield, Principal Game Designer Kris Zierhut, and Senior Game Designer Aidan Moon, with special guest and content creator Sodapoppin.

View Full Article

Edited on the forum. This is the version read 2 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

World of Warcraft: Forever Class Deep Dives, Priest and Warrior

Priests and Warriors are next in our World of Warcraft: Forever class deep dives, with updates that build on the roles, rhythms, and class-defining tools players know. This look covers new and adjusted baseline abilities, refreshed racial Priest spells, Rage and stance updates for Warriors, and talent changes across Discipline, Holy, Shadow, Arms, Fury, and Protection.

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Edited on the forum. This is the version read 30 Sep 2026.

General DiscussionReplyNethaera, Community Manager

World of Warcraft: Forever Class Deep Dives, Hunter and Druid

Replying to a quoted post on the forum.

Jokes on you… no intern… BUT I did get the correction from the dev team and updated it in the article. It should have said “more damage than Aimed Shot”. Thanks for caring enough to point it out so we could get it corrected.

  • Sniper Shot: New talent in 31-point gold medal slot. Pre-requisite of Trueshot Aura. Grants a new Shot with a 4 second cast time and 15 second cooldown that deals even more damage than Aimed Shot. Sniper Shot has a base range of 45 yards and increases the range of your next 3 Shots by 10 yards.
General DiscussionBlizzardEntertainment, Blizzard News

World of Warcraft: Forever Class Deep Dives, Hunter and Druid

Answer the call of the wild and take on nature’s many forms in World of Warcraft: Forever. We’re sharing Development Team insights on Hunter and Druid, including how these classes are evolving through talent updates, class-defining abilities, and new ways to play.

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Edited on the forum. This is the version read 30 Sep 2026.

General DiscussionReplyKaivax, Community Manager

Gold buying rules

Hello. We just want to reiterate some key points about this subject.

Real money transactions (RMT) are not acceptable in World of Warcraft, and we’re taking steps to address RMT in the WoW: Forever Beta, and of course, when WoW: Forever goes live and beyond.

It’s important to know that while we have always actioned RMT seller’s accounts as quickly as possible, we will increasingly take action against buyers’ accounts. That means that we will remove the illicit gold from the recipient, and/or take further actions, which can include closing accounts.

We’re once again asking all players to be very cautious when it comes to accepting gifts from strangers or other one-sided transactions. If it becomes apparent that a recipient knew or should-have-known that gold wasn’t from a legitimate source, they may be subject to account actions as well.

BetaReplyKaivax, Community Manager

Realm is full

Replying to a quoted post on the forum.

We looked into this, and found an issue that was causing the queue to fill, and we just fixed the issue.

Thanks for testing with us!

BetaKaivax, Community Manager

Beta Realm Restarts Incoming - Sept. 25

To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes.

The maintenance period should be very brief.

General DiscussionAggrend, WoW Game Developer

What insights would you like to see in a future episode of the WoW: Forever Podcast?

Greetings!

We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show!

This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that!

Looking forward past that, the team wanted to know if there are any other topics that you would like developer insights on for future episodes?

So, feel free to post and let us know what topics you’d like to see us dig into and discuss in the WoW: Forever Podcast!

Edited on the forum. This is the version read 25 Sep 2026.

BetaReplyKaivax, Community Manager

Game is unplayable today

We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today.

Thank you for these reports.

BetaFwoibles, WoW Developer

WoW Forever Beta - Account Actions For Name Violations

We are in the process of issuing forced name changes to characters found to be in violation of our character naming policies that were created in the Forever Beta. Additionally, we have removed beta access for some users who created names that were far outside of our Code of Conduct. The use of dual names has allowed players new levels of creativity and personalization with your characters, some took this opportunity to reveal too much about themselves and will no longer be participating in this Beta.

The World of Warcraft team takes the safety and inclusiveness of our game very seriously. These actions were performed directly by the World of Warcraft Development team and were individually reviewed. The Customer Service team cannot and will not assist with any appeals. Our system for enforcing naming standards will be coming online very shortly, we would appreciate testers refraining from “testing” this system, as you run the risk of being actioned and losing access to the Beta. Please keep your character names respectful and within policy.

For anyone needing a refresher our code of conduct can be found at: https://us.support.blizzard.com/en/help/article/42673

BetaReplyKaivax, Community Manager

WoW Forever Beta Known Issues - September 24

Resolved Issues 2

  • Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build. struck out by Blizzard
  • Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build. struck out by Blizzard

Known issues 10

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.
BetaKaivax, Community Manager

WoW Forever Beta Development Notes, Updated September 24

Today, we updated the WoW Forever Beta with a new build that includes the following updates.

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Bugfixes 12

  • Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
  • Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
  • Adjusted Human death sounds.
  • Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.
    • Players may now buff each other, cast, and craft while waiting for their Campfire buffs.
    • Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.
  • Resolved an issue where Huey Sunnydale’s legs failed to render properly.
  • Fixed an issue that made a Season of Discovery rune ability visible.
  • Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.
  • Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.
  • Removed a setting that could disable fog in an unintended manner.
  • Resolved a water display issue and fixed various other display artifacts on Mac.
  • Fixed a memory leak causing gradual performance degradation for some players.
  • Fixed an issue where in-game mail could ignore surnames.

Classes 62

  • If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.
  • Druid Corrected an issue and now Rejuvenation can land critical hits.
  • Druid Corrected an issue and now Tranquility can land critical hits.
  • Druid Wrath base damage increased ~50%.
  • Druid Thorns will now dynamically update its values based on the caster’s spell power.
    • If the caster cannot be found or is too far away, Thorns reverts to its base values.
  • Druid · Feral Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
    • All talents referencing Mangle now reference Primal Bite.
  • Druid · Feral The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
  • Druid · Feral Fixed a bug where Feral Charge (Cat) could be cast on allies.
  • Druid · Restoration Corrected an issue and now Wild Growth can land critical hits.
  • Hunter · Pets Furious Howl Attack Power bonus reduced 40%.
  • Hunter · Pets Sonic Blast ability now properly available to Bat pets.
  • Hunter · Pets Tame Beast no longer works on Beasts that are higher than the Hunter’s level.
  • Hunter · Marksmanship Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.
  • Hunter · Survival Corrected an issue and now Lacerating Strikes can land critical hits.
  • Hunter · Survival Strider Kick now increases movement speed by 30% for 3 seconds.
  • Mage Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
  • Mage · Fire Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
    • Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
  • Mage · Fire Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
  • Mage · Fire Ignite no longer double dips on % damage increase modifiers.
  • Paladin Retribution Aura will now dynamically update its values based on the caster’s spell power.
  • Paladin Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
  • Paladin Fixed various issues with Consecration.
    • Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
    • Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
    • Fixed an issue where Consecration could pull targets vertically above or below the caster.
  • Paladin Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
    • Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
  • Paladin Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
  • Paladin Righteous Fury: Holy threat increase increased to 60% (was 90%).
  • Paladin · Holy Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
  • Paladin · Holy Improved Holy Strike removed from the Talent Tree.
    • Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.
  • Paladin · Holy Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
  • Paladin · Holy Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
  • Paladin · Retribution Vengeance now activates off of non-periodic critical strikes.
  • Paladin · Retribution Vengeance’s maximum stacks lowered to 3 (was 5).
  • Paladin · Retribution Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
  • Paladin · Retribution Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
  • Paladin · Retribution Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
  • Priest Corrected an issue and now Renew can land critical hits.
  • Priest Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
  • Priest · Gnome Corrected an issue and now Contingency Plan can land critical hits.
  • Priest · Gnome Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
  • Priest · Night Elf Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
  • Priest · Undead Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
  • Priest · Undead Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
  • Rogue Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
  • Shaman Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
  • Shaman Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.
  • Shaman Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.
  • Shaman Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
  • Shaman Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
  • Shaman Flametongue Totem no longer stacks with Flametongue Weapon.
  • Shaman Flametongue Totem no longer stacks with Windfury Totem.
  • Shaman Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
  • Shaman · Elemental Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
    • Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
  • Shaman · Elemental Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
  • Shaman · Enhancement Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
    • Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.
  • Shaman · Restoration Corrected an issue and now Riptide can land critical hits.
  • Warlock Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
  • Warlock Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
  • Warrior Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
  • Warrior · Protection Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
    • Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
  • Warrior · Arms Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
  • Warrior · Arms Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
  • Warrior · Arms Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
  • Warrior · Arms Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.

Races 4

  • Gnome Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
  • Human Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken.
  • Tauren Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.
  • Tauren Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.
    • Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it.

Cooldown Manager 5

  • The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.
  • Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
  • Additional classes will become testable in future updates.
  • The most desired feedback for this feature is currently: spells that you wish were tracked by default.
  • The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.

Gamepad Support 6

  • Class specific flyouts have been added to the action bar interface of some classes.
    • Shapeshift flyout for Druids.
    • Pet control and pet spell flyouts for Hunters and Warlocks.
    • Aura flyout for Paladins.
    • Stance flyout for Warriors.
  • The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.
  • New options have been added to the Gamepad (Alpha) section of the game options.
    • Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.
    • Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.
    • Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.
    • Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.
    • Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.
  • Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.
  • Updated Map and Quest Log bindings.
    • New hover functionality for POI pins.
  • Updated support for Compact Raid Frame Manager and Role Poll Frames.

Items 5

  • A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.
  • A number of quests have had their rewards updated to be the correct item level.
  • A small number of early caster rewards have been adjusted.
  • Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged.
  • Wands: Wands no longer gain any additional damage from the user’s spell damage.

Quests 23

  • Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.
  • Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.
  • Dun Morogh - Snow Leopard Prowler has a much faster respawn time.
  • Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.
  • Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.
  • Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.
  • Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”.
  • Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!
  • Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.
  • Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.
  • Elwynn Forest - Nimsy now respawns more quickly.
  • Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.
  • Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”.
  • Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.
  • Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.
  • Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.
  • Silverpine Forest - Pyrewood Village worgen respawn more quickly.
  • Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).
  • Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you
  • Westfall - Increased the spawn rate of the Defias Messenger.
  • Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.
  • Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.
  • Zephras Isle - “A Firm Response” no longer fails to grant credit to players.

User Interface 2

  • Updated the Nameplate selection display.
  • Personal Resource Display textures are updated.

Known issues 11

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.

Our full Known Issues post is here.

BetaKaivax, Community Manager

Beta Realm Maintenance is Underway - September 24

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours.

We’ll have a full change log (development notes) as well as updated known issues post here soon.

General DiscussionBlizzardEntertainment, Blizzard News

Watch the World of Warcraft: Forever Podcast, Ep. 1

Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast.

View Full Article

Edited on the forum. This is the version read 25 Sep 2026.

General DiscussionBlizzardEntertainment, Blizzard News

Get to Know the World of Warcraft: Forever Legacy System

Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth.

View Full Article

Edited on the forum. This is the version read 25 Sep 2026.

BetaKaivax, Community Manager

Auto-shoot Bug and Fix Incoming

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.

Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.

This is something that we will fix in an upcoming Beta build, hopefully next week.

BetaKaivax, Community Manager

Beta Client Update - September 22

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977

Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for:

  • Fixed some display issues and stability issues on Macs.
  • Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.
  • You can now interact with items that give you quests on gamepad.

This client build also includes other fixes for issues that are not testable in-game.

Our next full weekly update is coming on September 24.

General DiscussionBlizzardEntertainment, Blizzard News

WoW: Forever Meet the New Skyborne

The Skyborne, also known as the shen’dorei, or hidden people, are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1 to 12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the proud Horde or the noble Alliance.

View Full Article

Edited on the forum. This is the version read 25 Sep 2026.

General DiscussionBlizzardEntertainment, Blizzard News

Create the Hero You Want to Be in World of Warcraft: Forever

Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne.

View Full Article

Edited on the forum. This is the version read 25 Sep 2026.

BetaReplyKaivax, Community Manager

"Character with that name already exists"

Replying to a quoted post on the forum.

Gathering as much information as possible, so that we can be sure of our understanding of both the issue and our fix for it.

Thank you for your patience. We recognize that Beta testing is very different than playing a live game.

Blizzard's words, from its staff's own posts on the World of Warcraft forum, grouped by day and filtered by 0hp. Read , re-read within 14 days. World of Warcraft and Blizzard Entertainment are trademarks of Blizzard Entertainment, Inc.

How to use

  • Forums. Pick a Forever forum, such as Beta, to show only its posts. All forums clears it.
  • Posters. Pick a name to read only that person's posts. Pick more than one to see them together.
  • Find. Type a word to keep only the posts that contain it. The lines that hold it are marked.
  • Days. Posts are grouped by day on Pacific time, the clock Blizzard dates its posts by.
  • Links. Each title opens Blizzard's post. A filtered view has its own address, so you can share it.

More tools

Common questions

What is a blue post?

A post by a Blizzard staff account on the official forum. The name comes from the blue text Blizzard's forums have long used for staff posts. This page keeps every one about World of Warcraft: Forever that we have read: 58 so far, the newest from 8 Oct 2026.

Where do these posts come from?

From Blizzard's own World of Warcraft forum. We read the forum's list of staff posts and keep the ones in the Forever forums, Beta, General Discussion and WoW: Forever so far. Each post is read from the forum itself, and one the forum does not mark as staff is refused. Every post links the original.

Who from Blizzard posts about World of Warcraft: Forever?

So far 5 staff accounts, across 43 forum threads: Kaivax, BlizzardEntertainment, Nethaera, Aggrend and Fwoibles. Pick a name above the posts to read only that person's.

Are the words changed?

No. Each post is Blizzard's own text, and each links the original. We change a long dash to a comma or the word to. We leave out quotes of other posters, because they are not Blizzard's words, and pictures and link previews, keeping each link. A reply links the post it quotes.

How often is it updated?

We read the staff list again at least every 14 days, and the page says when we last did. A new post appears at the top. We keep each post as we first read it, so a later edit on the forum is not shown here.

What changed

  1. Added

    • The tool went live.