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WoW Forever tools, patch notes and dates. Sources checked.

WoW Forever blue posts, newest first, in one place

Blizzard's words, newest 9 Nov 2026, read 9 Nov 2026.

109 posts from 6 Blizzard staff, newest first. Pick a forum or a poster, or find a word. 5 held back, named in the data file.

General DiscussionReplyKaivax, Community Manager

PvP Faction Balance Updates - November 10

It’s worth adding that earlier today, we implemented this change:

  • Lowered the population of players in various zones where there was significant congestion.
    • Developers’ notes: We’ve made this an even bigger change on the PvP ruleset, following feedback from players that they felt overcrowded in several places. We will continue to monitor how zones feel and make further adjustments as necessary.

You’ll see it also posted in our Hotfixes Update shortly.

General DiscussionReplyKaivax, Community Manager

PvP Faction Balance Updates - November 10

Replying to a quoted post on the forum.

We did significant investigation into that, and there is no evidence that trial characters had any impact at all.

When we say 55/45, we’re looking at the active logged-in population across all levels over a specific period of time.

General DiscussionKaivax, Community Manager

PvP Faction Balance Updates - November 10

It’s vitally important that the PvP rulesets in WoW: Forever have balanced factions where both factions vie for supremacy, creating memories of epic victories and stunning defeats that we all remember for years to come. While even the most extreme case in a region is currently at roughly a 55/45 split, that is not as close as we want it to be.

To better set the stage for the neck-and-neck conflicts we all want, we’ve adjusted the character creation system to better recognize the overall state of faction balance in each region’s PvP rulesets, rather than what may feel like snapshots of points in time. Our goal is to bring things as close to a 50/50 faction balance as possible.

In the short term, that means that it will become increasingly difficult to create characters on the more populous faction in each region, currently Horde on North American PvP rulesets or Alliance in EU Roleplay-PvP. As everyone settles and shifts, these may flip to the other side. We recognize that while restrictions are in place, it can be frustrating to not be able to start playing a specific faction in that moment, but this is a necessary trade-off for the long-term health of the ruleset, especially early on when guilds are being established and rivalries developed.

World of Warcraft: Forever’s PvP is at its best when the Alliance and Horde are on equal footing, and we are dedicated to helping maintain that balance so that we can all witness battles at the epic scale that has made WoW Forever PvP so memorable thus far.

General DiscussionKaivax, Community Manager

Dungeon Enemy XP Increased - November 8

At about 11:05 PST today, we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs.

Happy dungeon crawling, and good luck with those Deviate Hides!

Bug ReportReplyKaivax, Community Manager

WoW: Forever Hotfixes - November 6, 2026

November 6, 2026

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Classes 13

  • Fixed an issue with the Quick and the Dead Legacy Talent where it sometimes did not work as intended.
  • Cooldown Manager The Cooldown Manager will now correctly display the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like orc stun reduction) are factors.
  • Druid Bloom will now correctly heal the target.
  • Druid Fixed a bug where the tooltip of Bear Form claimed an incorrect health value increase. The functionality was correct, but the wrong value was reported.
  • Druid The tooltip for Ravage reported an incorrect value for its damage, and the tooltip has been corrected. There was no change made to damage done.
  • Druid Fixed the tooltip for Swiftmend to no longer incorrectly mention consuming the effect.
  • Mage Fixed an issue where Mages were still learning the Research spell and then losing it upon relogging. This spell should not exist, and you should only have the Study spell after completing the relevant quest.
  • Mage Fixed an issue with Arcane Blast where its duration was not properly 18 seconds.
  • Rogue Shank will now display Rank 1 and Rank 2 in the tooltips.
  • Rogue While Boot Knife is talented, Shank will now correctly display the number of Combo Points it grants.
  • Warlock Voidwalker base health increased by about 40 at all levels.
  • Warlock The Soul Siphon talent no longer incorrectly causes Wrack to increase its own damage.
  • Warrior Fixed the tooltip for Reckless Swings to mention that it activates Gore Drinker.

Dungeons 3

  • Fixed an issue that would prevent Zaetar’s Spirit from spawning after defeating Princess Theradras in Maraudon.
  • Fixed an issue that could cause some creatures inside Blackmaw Hold and The Drowned City to erroneously disengage.
  • The instance portal should now correctly teleport you inside The Drowned City

Enemies and NPCs 5

  • Dun Morogh - Fixed an issue where the troggs in Grol’bolar Quarry would respawn too quickly.
  • Durotar - Ridgeshade Lurkers now correctly have loot.
  • Riverglades - Krek the Noxious now has correct loot when defeated.
  • Swamp of Sorrows - Fixed an issue where Pelluk would sometimes not spawn.
  • Teldrassil - Fixed an issue where Lasher Sproutlings, Blooming Lashers, and Wrathvine were immune to nature damage.

Items 1

  • Searing Dagger is now only activated by spells that have a damaging component.

Professions 1

  • Leatherworking Tanning Rack skill requirement lowered to 125 (was 140). This prevents it from being an obstacle to crafting various Leatherworking patterns that require 125 skill. Tanning Rack skill-ups lowered by 15 skill points to account for this.

Quests 9

  • Resolved an issue with the quest “Vorsha the Lasher” rudely lashing everyone in the zone.
  • Brewed a fresh pot of Darnassus’s finest coffee for Kerlonian Evershade so he falls asleep less often during “The Sleeper Has Awakened”. Players now also start with the Horn of Awakening item to wake him up when needed.
  • The quest “Rough Wolf Pelts” is now automatically cancelled if you unlearn the Skinning skill.
  • Resolved an issue with “Rediscovering the Light” where players were sometimes unable to heal NPCs.
  • Fixed an issue during the quest “Ammo for Rumbleshot” where players could not see loot if interacting immediately following another player.
  • Resolved an issue where some quest item drops in Riverglades were not shared by players in a party.
  • “Never Saddle on Quality” spawns and quest item drops should now be more plentiful.
  • The Abomimable Head dropped from The Baron in the Ruins of Lordaeron dungeon will now properly offer the quest “Unending Torment” for Horde players at level 15 (was level 16).
  • Damp Note drop rate increased. Eww.

Races 2

  • Night Elf Fixed a bug granting Shadowmelded Druids access to Ravage and Pounce.
  • Orc Fixes an issue where some Warlock pet abilities were benefitting too much from the Orc Command racial ability.

World 2

  • Deployed some improvements to the visibility of other players and their targets across relatively large distances.
  • Thunder Bluff - Fixed an issue where the Barbershop was darker than intended. We moooved the lights around.
General DiscussionKaivax, Community Manager

Class Tuning Incoming - November 10

Now that players around the world are leveling up in WoW: Forever, we’ve identified a few class issues that we feel need some immediate changes. Today, we’re still investigating these issues and working through them with a plan to release hotfixes on Tuesday, November 10 to address:

  • We’ve seen that Hunter pets and Warlock Voidwalkers are not as durable as tanks as we would like them to be. Our intent is for their effectiveness to be relatively the same as in Classic Era. We will adjust their stats as necessary to accomplish this.
  • Affliction Warlock reports indicate that always channeling Wrack is superior to also casting damage-over-time abilities like Siphon Life, Corruption, and Bane of Agony. We will make adjustments to make sure those are always worthwhile to cast combined with Wrack, without affecting Affliction Warlocks’ total damage output.
  • Enhancement Shamans are finding that Intellect and Spellpower are superior stats compared to Strength and Attack Power. We plan to make changes so that Strength is always their strongest stat, and Enhancement Shamans will not prefer gear intended for Mages and Warlocks. Ideally, Enhancement’s best items have Strength or Attack Power, along with some Intellect and/or Spell Power.

Please note: Enhancement Shaman players who are leveling up will want to collect Strength and Attack Power gear from now on.

We may find new issues over the weekend, and we will keep you updated. Our plan is to make class balance changes on Tuesday, and then on future Tuesdays if necessary. Thank you very much for your feedback!

Bug ReportKaivax, Community Manager

WoW: Forever Hotfixes - November 5, 2026

November 5, 2026

Enemies and NPCs 4

  • Durotar - Fixed an issue where Yarrog Baneshadow was respawning more slowly than intended.
  • Zephras - Lotheluum Starbreeze now offers training to Druids as expected.
  • Dustwallow Marsh - Fixed an issue where some murlocs in Dustwallow Marsh were respawning too quickly.
  • Swamp of Sorrows - Fixed an issue where Pelluk would sometimes not spawn.

Items 2

  • Fixed an issue where trade supply vendors on Zephras Isle didn’t sell apprentice tradeskill bags.
  • Mild Spices now sell to vendors for 1 copper each (was 2 copper).

Player versus Player 2

  • Fixed an issue where Plainsrunning could be stacked in a battleground’s preparation phase.
  • Plainsrunning can no longer stack and stacks will be cancelled when carrying a flag in a battleground.

Quests 2

  • Fixed an issue with incorrect text in “The Sisterhood of Elune”.
  • Deathstalker Erland respawns much more quickly for the quest “Escorting Erland”.
General DiscussionBlizzardEntertainment, Blizzard News

WoW: Forever, Watch Forging Forever

Witness the creation of World of Warcraft: Forever's first legendary: Taldramir, the Whispering Wood.

View Full Article

Edited on the forum. This is the version read 5 Nov 2026.

General DiscussionBlizzardEntertainment, Blizzard News

WoW: Forever, Watch Forging Forever

Witness the creation of World of Warcraft: Forever's first legendary: Taldramir, the Whispering Wood.

View Full Article

Edited on the forum. This is the version read 5 Nov 2026.

Bug ReportReplyKaivax, Community Manager

Phasing issues with group still persist from beta

Questions!

After you accept the group invite and join your friend’s party, do you see the message in blue (lower-right here)?

Can you click on it?

Does clicking on it result in a pop-up that offers you the “Refresh Now” button?

Can you click “Refresh Now”?

Does that put you together with your other party member(s)?

Bug ReportKaivax, Community Manager

Known Issues - WoW Forever - Updated Nov. 5

In this thread, we will discuss issues that the WoW Forever team have determined to be notable, impactful, and already tracked with plans to fix in the future. This is not a comprehensive list of issues, and it will be updated regularly.

Dungeons 1

  • In Razorfen Kraul, there’s a cauldron near Roogug that players can fall into and get stuck.

Gamepad 3

  • An error may be generated when attempting to delete more than 1 rare or epic item.
  • The Xbox Elite 3 (Actium) controller is not correctly recognized, and its paddle buttons cannot be bound to actions.
  • Instructions for the push-to-talk keyboard button may be unintentionally displayed when joining a voice channel.

NPCs 1

  • PvP Vendors are temporarily unavailable in all locations (Orgrimmar, Stormwind, and Dalaran).

Quests 1

  • “Vorsha the Lasher” in Ashenvale has been disabled until a bug causing a crash can be fixed.

User Interface 1

  • Bank pages are displaying in pages, causing the tabs to be listed outside the frame.

World 1

  • The entrance of Stormwind Keep may not look as intended, including unintended flashing textures.
Bug ReportKaivax, Community Manager

WoW Forever Bug Report Forum Guidelines

Welcome!

Please read this before posting in this forum. What follows are guidelines for how this forum should and shouldn’t be used.

WoW Forever Bug Report Forum Guidelines:

Please do not post off-topic banter or discussions.

  • The purpose of this forum is to report bugs which our Quality Assurance team may review, reproduce, and work to fix. Unproductive conjecture or discourse distracts our analysts from finding and reproducing bugs.
  • Topics or replies that are not focused on reporting bugs or providing steps or other evidence to reproduce the issue will be removed.

Please provide clear steps to reproduce your issue.

  • If possible, please provide links to videos, screenshots, or some other explanatory details. This saves a great deal of time.

Please do not ask for a Blizzard/Blue response in your posts.

  • Not getting a Blizzard/Blue reply does not mean that your issue is or is not a bug, and it does not mean that your post has been ignored. We read every single post in this forum. We cannot reply to all (or even most) threads.

Please keep these guidelines in mind before making a post in this forum. We intend to strictly remove unproductive posts.

How to Report Bugs: 4

  • Start with a brief summary of the issue you are reporting. Try to keep this to one sentence if possible.
  • Provide detailed, numbered steps listing out the actions required to reproduce the issue you encountered.
  • Provide a conclusion at the end highlighting the expected behavior as well as the incorrect or bugged behavior.
  • It’s also always a good idea to include the full name of your character and the ruleset you were playing on when you encountered the issue.

Our goal is to make this forum a valuable resource for players to use to report bugs and help us squash as many bugs as we can. Thank you very much for your reports!

General DiscussionReplyAggrend, WoW Game Developer

Zeppelins broken?

Hi There,

We are aware of some issues with transports such as boats and zeppelins becoming lost in the maelstrom for extended periods of time.

As a temporary fix, we’ve spawned portals near most transport docks or inside of the zeppelin towers to help you move between continents if your boat gets lost. We have a proper fix going out in the morning, and once we’ve verified that’s in and working, we’ll be removing those portals.

Hope this helps. Thank you!

General DiscussionReplyAggrend, WoW Game Developer

Why do I see maybe 8 people inside the main city?

Hi There,

Just wanted to chime in and say that we are aware of some issues with certain areas not feeling as populated as they should. We will be tweaking some numbers tomorrow to help things feel a bit more lively.

Thanks for the feedback on this one!

General DiscussionKaivax, Community Manager

Issues Resolved for Invite-a-Friend Players

With a hotfix that is now live, we’ve fixed an issue where players who joined WoW Forever by using an Invite-a-Friend Code were unexpectedly restricted from using certain chat channels, leveling past 10, participating in guilds, forming parties, or trading items with other players.

If you experienced this, you may wish to log out and back into WoW Forever.

Thank you!

BetaReplyKaivax, Community Manager

WoW Forever Beta Development Notes, Updated November 2

We’ve added this section to the previous post.

User Interface and Accessibility 9

  • Swing Timer bar will no longer fade out due to distance until the swing finishes.
  • When combined bag is enabled, the background art of the inventory slots are updated to show which bag the slot is from.
  • Fixed an issue where Nameplates did not display Elite enemy status.
  • Debuff icons on the Nameplate can now be clicked through.
  • Spellbook and Talents frame now opens at the same height as other panels.
  • Combat mode for the Spellbook frame has been reduced in size.
  • PvP scoreboard display has been updated.
  • Killing a player while at Honor cap will no longer show honor gained in floating text or chat messages.
  • While in keybinds menu, hovering over an action bar keybind will now highlight the button on the action bar.

General DiscussionBlizzardEntertainment, Blizzard News

Explore WoW: Forever with a Gamepad

Prefer a gamepad? Get to know another way to play World of Warcraft: Forever, from moving and casting spells to adjusting your settings. Gamepad support is available in a beta state, with more improvements to come.

View Full Article

Edited on the forum. This is the version read 3 Nov 2026.

General DiscussionBlizzardEntertainment, Blizzard News

WoW: Forever, What’s New and What Feels Familiar

World of Warcraft: Forever has something for explorers, dungeon groups, collectors, roleplayers, and PvP fans alike. See how its interface conveniences, class updates, and progression systems complement a distinct take on original WoW, and what to expect if you also play the modern game.

View Full Article

Edited on the forum. This is the version read 3 Nov 2026.

BetaReplyKaivax, Community Manager

WoW Forever Beta Development Notes, Updated November 2

Since the last full update to the Beta on October 15, we’ve continued to work to solve issues, refine classes, improve gameplay in all areas, and address feedback we received from Beta testers. What follows are the updates and changes that have been developed over those last 2.5 weeks.

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We’ve included the previously-posted updates to racial talents and abilities for completeness here.

And once again, thank you so much to everyone who tested the Beta with us and provided so much feedback. Your efforts are greatly appreciated, and we can’t wait to see you on November 4!

Bug Fixes 4

  • Throw will now correctly use the 0.5 second windup timer (was incorrectly using the throwing weapon’s attack speed).
  • Legacy Reward - Replica Ironforge Air Rifle can now correctly be used on allies that also have one equipped.
    • Duration of the quitter debuff reduced to 40 seconds (was 5 minutes).
    • Duration of the stun reduced to 2.5 seconds (was 3 seconds).
  • All Races now have the correct amount of base stats. For example, Tauren Warriors now start with the correct +5 strength relative to Human Warriors (was incorrectly +2). This fix was also applied to High Order and Windshaper Skyborne base stats.
  • Roots that occur from Procs now correctly have Diminishing Returns. Includes Frostbite, Entrapment, Improved Wing Clip, Counterattack, and Improved Hamstring.

Classes 227

  • Developer’s notes: Over the course of Beta, we came to the realization that trying to hold ourselves roughly to Classic power budgets for each class meant that every new element we added needed to come at the expense of something else. Those reductions left some iconic abilities feeling lackluster, and closed the door to other potentially exciting design options. So over the last two weeks, we’ve raised damage on classes across the game, and have increased the health of higher level creatures to compensate. This additional “headroom” has allowed us to tune things to a place that we hope feels better overall. Beyond that, some of this round of changes reflects areas where we were likely hasty in turning to Burning Crusade- or Wrath-era solutions rather than carving out new ones that better fit into the Forever combat model. Our aim in class design is not perfect numerical equality, but rather for every class to feel valuable to the groups they join, with powerful, unforgettable moments brought on by mastering them. In Forever this is accomplished by doubling down on the strengths and differences that make each class unique, rather than overly unifying them.
  • Developers’ notes: We’ve used the data and feedback gathered during Beta testing to get everything tuned to a reasonable place. However, the only true test of that tuning is the game itself. With the exception of bugs and serious outliers, we don’t plan on making big tuning changes between now and the opening of the raids next month. Once we have sufficient data from players leveling past 30 and engaging in a wide range of content, we expect that we will do a large tuning pass based on our data. And this is all merely a starting point for the classes in Forever, which will continue to evolve over the course of the months and years ahead just as they did following the original launch in 2004.
  • Various talents no longer have a penalty to their chance to trigger when casting spells of a low rank.
    • This penalty does still apply to Blizzard. Blizzard continues to have a reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting a rank learned more than 12 levels lower than the caster’s current level.
  • Learning new spells will no longer cause them to be automatically added to your action bars.
  • Training costs on have been adjusted for all classes.
    • Most abilities learned at the same level have the same cost to train, with the exception of Priest race-specific abilities.
    • Total cost to train class abilities from 1-60 is now between 206 and 207 gold for all classes.
    • Warlocks costs are reduced by the expected costs of buying Grimoires for their pets.
  • Druid Lacerate is now a Feral talent and not learned by all Druids.
  • Druid Ferocious Bite has a new Rank 1 at level 24. All the existing ranks were re-labeled one rank higher.
  • Druid Bear Form and Dire Bear Form: Threat bonus increased from 50% to 115%. This is to compensate for Blessing of Salvation being removed.
  • Druid Poised: New passive ability learned at level 32. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”
  • Druid Shred: Weapon damage percent increased to 200% from 155%.
  • Druid Claw: Weapon damage percent increased to 140% from 110%.
  • Druid Ravage: Weapon damage percent increased from 350% to 435%.
  • Druid Rip: Base points and attack power scaling increased by about 25%.
  • Druid Rake: Base points and attack power scaling increased by about 25%.
  • Druid Ferocious Bite: Base points and attack power scaling increased by about 25%.
  • Druid Pounce: Base points and attack power scaling increased by about 25%.
  • Druid Starfire: Base damage points increased by about 40%.
  • Druid · Balance Genesis: Now increases periodic damage and healing by 2/4/6/8/10%, up from 1/2/3/4/5%.
  • Druid · Balance Moonkin Form: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Leader of the Pack.
  • Druid · Feral Heart of the Wild: The talent has moved to the Restoration tree, swapping with Furor.
  • Druid · Feral Lacerate: This is now a 1-point talent on row 4, replacing Primal Bite. Lacerate has two new ranks added to accomodate being learned earlier.
  • Druid · Feral Predatory Discipline: This is a new 1-point talent on row 4 in column 3, replacing Shifting Power. “Your Ferocious Bite ability no longer converts extra Energy into damage but still deals extra damage based on your excess Energy.” It has no pre-requisite talents.
  • Druid · Feral Predatory Strikes: Moved to column 1 (was column 3).
  • Druid · Feral Leader of the Pack: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Moonkin Aura.
  • Druid · Feral Natural Instinct: Moved to column 4 (was column 1).
  • Druid · Feral Rend and Tear: Moved to column 1 (was column 3). Damage bonus increased to 3/6/9/12/15% (was 2/4/6/8/10%).
  • Druid · Feral Berserk talent removed.
  • Druid · Feral Primal Bite: Replaces Berserk as a 1-point talent on row 7, column 2, with Leader of the Pack as a pre-requisite. Number of ranks reduced to 3.
  • Druid · Feral Shifting Power: Now a 1-point talent on row 7, with Predatory Discipline as a pre-requisite. Like row 4, we now have two different 31-point talents for Feral, one focused on Bear gameplay and one focused on Cat gameplay.
  • Druid · Restoration Furor: This talent has moved to the Feral tree, swapping with Heart of the Wild.
  • Druid · Restoration Naturalist: Now increases all damage by 2/4/6/8/10%, up from 1/2/3/4/5%. Now also reduces the cast time of Wild Growth by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Druid · Restoration Reflection: This talent has moved to row 2 from row 3, swapping with Subtlety.
  • Druid · Restoration Subtlety: This talent has moved to row 3 from row 2, swapping with Reflection.
  • Druid · Restoration Gift of the Earthmother: This talent has been removed.
  • Druid · Restoration Bloom: New 1-point talent in 3rd row, replacing Gift of the Earthmother. “When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.”
  • Druid · Restoration Swiftmend: Now requires the Rejuvenation or Regrowth effect on the target to be one placed by the casting Druid.
  • Druid · Restoration Wild Growth: Now has a base casting time of 3 seconds.
  • Hunter Hunter’s Mark can no longer be applied to a target multiple times by using different ranks of the spell.
  • Hunter Fixed an issue where Rank 4 Hunter’s Mark was providing less Ranged Attack Power than Rank 3.
  • Hunter Fixed an issue with the wording of the Explosive Trap debuff.
  • Hunter All types of Hunter traps now have the same shared 30 second cooldown, instead of separate cooldowns for Fire-based and Frost-based traps.
  • Hunter Aimed Shot: Bonus damage on all ranks increased by ~110%.
  • Hunter Arcane Shot: Base damage on all ranks increased by ~30% and Attack Power coefficient raised from 0.1 to 0.15.
  • Hunter Serpent Sting: Attack Power coefficient per tick increased to 5% from 3%. Base damage on all ranks increased ~20%.
  • Hunter Aspect of the Hawk: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 70, 90, 110 for ranks 1-6.
  • Hunter Hunter pets should no longer lose their innate Attack Speed passives when untraining them.
  • Hunter · Beast Mastery Pathfinding: This talent moved from 2nd row to 3rd row.
  • Hunter · Marksmanship Barrage: Damage increase raised to 5/10/15% from 3/7/10%.
  • Hunter · Marksmanship Sniper Shot: Bonus damage on all ranks increased by 100%.
  • Hunter · Marksmanship Trueshot Aura: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 75, 100.
  • Hunter · Survival Lacerating Strikes: This effect will always overwrite an existing one from the same Hunter, even if the new effect is weaker damage per second.
  • Hunter · Survival Lightning Reflexes: Agility bonus increased to 3/6/9/12/15% from 2/4/6/8/10%.
  • Mage Imbue Iceknife’s visual has been changed to better convey that it is a Root and not a Stun.
  • Mage Frost Blast: This spell has been removed.
  • Mage · Arcane Missile Barrage is now correctly consumed at the start of the Mage’s Arcane Missiles channel (was consumed at the end).
  • Mage · Arcane Missile Barrage has been moved to the 2nd row from the 1st row.
  • Mage · Arcane Arcane Resilience has been moved to the 1st row from the 2nd row. It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect.
  • Mage · Arcane Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time.
  • Mage · Arcane Fixed an issue where Arcane Missles did not proc Clearcasting.
  • Mage · Arcane Arcane Focus: This talent has been removed, as it is now combined into the talent Precision in the Frost tree.
  • Mage · Arcane Arcane Blast: Mana cost increase per stack reduced to 100% from 175%. Percent of Intellect as Spell Damage reduced from 15% to 12% per stack. Duration increased to 18 seconds.
  • Mage · Fire Fixed an issue where Ignite was not applying to Flamestrike damage past the initial instance.
  • Mage · Fire Incineration: This talent now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%.
  • Mage · Fire Improved Fireball: Renamed Accelerant. Now also reduces the cast time of Arcane Wrath by up to 0.5 seconds.
  • Mage · Fire Critical Mass: This talent has been reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%.
  • Mage · Fire Improved Fire Blast moved to 3rd row from 1st row.
  • Mage · Frost The Piercing ice talent has been removed.
  • Mage · Frost Ice Barrier now increases your Frost Damage dealt by 15% for 1minute when activated and grants an additional 5% Frost Damage while the barrier holds.
    • Developers’ notes: Removing Piercing Ice gives the player a few more talents to play around with early on in the tree, and empowering Ice Barrier gives the Mage a reason to go all the way down the tree for PvE.
  • Mage · Frost Frost Warding increases the amount of damage your Ice Barrier and Frost Wards can absorb.
  • Mage · Frost Frost Warding no longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward.
  • Mage · Frost Elemental Precision has been renamed Precision and is back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%).
  • Mage · Frost Ice Lance now has an 8 second cooldown shared with Fire Blast. Bonsu damage to Frozen targets increased back to 300%.
  • Mage · Frost Winter’s Chill: Bonus to Cone of Cold damage increased to 20% per stack.
  • Paladin Righteous Fury is now available to train at level 10 (was 16). This mirrors the level that other Tanks gain access to their tanking stance.
  • Paladin Salvation, Mass Salvation, and Revoke have been removed.
  • Paladin Righteous Fury now grants a 33% increase to all threat generated, and an additional 90% threat from Holy damage.
  • Paladin Blessing of Light has been removed.
  • Paladin Righteous Fury is now properly made free by the Legacy Talent, The Quick and the Dead.
  • Paladin Judgement of Fury’s duration reduced to 3 seconds (Was 4 seconds).
  • Paladin · Holy Spiritual Focus moved to Row 1 (Was Row 2). Changed to a 5-point talent (Was a 2-point talent). Max rank unchanged.
  • Paladin · Holy Improved Seals changed to a 5-point talent (Was a 3-point talent). Max rank unchanged.
  • Paladin · Holy Reverence moved to Row 2 (Was Row 3). Changed to a 2-point talent (Was a 3-point talent). Max rank unchanged.
  • Paladin · Holy Unyielding Faith moved to Retribution.
  • Paladin · Holy Purifying Power moved to Row 2 (Was Row 3).
  • Paladin · Holy Voice of Truth removed.
  • Paladin · Holy Divine Favor moved to Row 3 (Was Row 4).
  • Paladin · Holy Illumination moved to Row 3 (Was Row 4).
  • Paladin · Holy Holy Conduit moved
  • Paladin · Holy Divine Precision moved to Row 4 (Was Row 5). Changed to a 2-point talent granting 4/8% chance to hit with Holy spells (Was 6/12/18% chance to hit with Holy spells). Additionally, Divine Precision now also reduces the duration of Silence effects on you by 10/20%.
  • Paladin · Holy New Talent Oath of Light in Row 4. 40-yard range, 8% of Base Mana cost. No cooldown. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock spells. Only one Oath of Light may be sworn by the Paladin at any one time. The amount of bonus healing increases with the player’s level.
  • Paladin · Holy New Talent Boundless Light in Row 5. Passive - Increases the critical strike chance of your Holy Shock spell by 15/30% when cast on allies not affected by your Oath of Light.
  • Paladin · Holy Holy Power changed to Increases the critical strike healing bonus of your Holy Spells by 10/20/30/40/50% (Was Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3/6/9/12/15%, and all other spells by 1/2/3/4/5%).
  • Paladin · Holy Light’s Vigil is now only usable on friendly targets and has had its offensive capabilities removed. The tooltip has been reworded to reflect this.
  • Paladin · Protection Reckoning will now correctly perform its number of attacks based on stacks, and Reckoning will no longer gain stacks while sitting.
  • Paladin · Protection Divine Intellect moved to Row 1 of Protection (was Row 1 of Holy).
  • Paladin · Protection Sacred Duty moved to Row 2 (Was Row 3).
  • Paladin · Protection Sacred Duty no longer grants % increase to Stamina. In addition to its cooldown reduction on Divine Shield, Divine Protection, and Templar’s Bulwark by 30sec/1min, it now also reduces the duration of your Forbearance effect by 5/10 seconds.
  • Paladin · Protection Improved Seal of Fury removed.
  • Paladin · Protection Templar’s Bulwark moved to Row 3 (Was Row 5).
  • Paladin · Protection Templar’s Bulwark is now a Magic effect and dispellable.
  • Paladin · Protection Improved Righteous Fury’s damage reduction changed to 3/6/9% (was 2/4/6%).
  • Paladin · Protection Shield Specialization changed to a 2-point talent granting 15/30% increased shield block value, and a 50/100% chance to grant 4% of your Maximum Mana. (Unchanged at max rank).
  • Paladin · Protection Toughness moved to Row 3 (Was Row 1).
  • Paladin · Protection Anticipation moved to Row 4 (Was Row 2).
  • Paladin · Protection Swift Judgement changed to instantly unleash your active Seal. Does not share a cooldown with Judgement (Was resets the cooldown of your Judgement ability).
  • Paladin · Protection One-Handed Weapon Specialization removed.
  • Paladin · Protection New Talent Stoicism added to Row 5. Reduces the duration of Stun and Charm effects on you by 10/20%.
  • Paladin · Protection Holy Shield moved to Row 5 (Was Row 7).
  • Paladin · Protection Iron Creed changed to a 3-point talent (Was a 5-point talent) and increases the threat generated by Holy Strike by 10/20/30%, and grants 2/4/6% damage reduction for 6 seconds (was 5/10/15/20/25% increased threat, and 2/4/6/8/10% damage reduction).
  • Paladin · Protection New Talent Shieldsworn added to Row 7. Reduces the cooldown of your Holy Strike ability by 4 seconds. Additionally, Holy Strike now strikes with your shield, triggering all talents that activate when you block without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 seconds.
  • Paladin · Retribution Holy Conduit moved to the 3rd Row of the Holy Tree (was 2nd Row of Retribution).
  • Paladin · Retribution Sanctified Judgement has been moved to Row 2 (was Row 3).
  • Paladin · Retribution Conviction moved to Row 2 (Was Row 3).
  • Paladin · Retribution Conviction changed to grant 2/4/6% critical strike chance to all spells and attacks (Was 1/2/3/4/5% to just melee attacks).
  • Paladin · Retribution Vindication no longer grants an increase to Attack Power (was 1/2/3% increased Attack Power.
  • Paladin · Retribution Unyielding Faith moved to Row 3 of Retribution (was Row 2 of Holy).
  • Paladin · Retribution Two-Handed Weapon Specialization moved to Row 4 (was Row 5).
  • Paladin · Retribution Two-Handed Weapon Specialization changed to increase both Holy and Physical damage by 2/4/6% (Was just Physical damage).
  • Paladin · Retribution Two-Handed Weapon Specialization changed to also reduce the Threat generated by the Paladin by 7/14/20% while wearing a two-handed melee weapon.
  • Paladin · Retribution Instrument of Law Removed.
  • Paladin · Retribution Champion of the Light changed to increasing the Paladin’s spell damage by 12/24/36/48/60% of their Intellect and also reduces the cast time of Hammer of Wrath by 0.2/0.4/0.6/0.8/1.0 seconds.
  • Paladin · Retribution Vengeance changed to stacking up to 5 times (Was stacking up to 3 times).
  • Paladin · Retribution Vengeance now requires Seal of Command (was requiring Sanctified Judgement).
  • Paladin · Retribution New Talent added to Row 5, Turn Evil - Reduces the cast time of your Turn Undead spell by 0.5/1.0 sec, its cooldown by 5/10 sec, and allows it to affect Demons.
  • Paladin · Retribution Twist of Light removed.
  • Paladin · Retribution Unsealed Wrath is the new 31st talent. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
  • Paladin · Retribution Unsealed Wrath now requires Repentance.
  • Priest Power Word: Shield can now correctly be replaced by a Power Word: Shield of equal or greater rank.
  • Priest Shadow Word: Death now causes 30% of maximum Health damage to the Priest if it fails to kill the target, up from 10%. Shadow Word: Death will no longer damage the Priest when the spell misses.
  • Priest Fixed an issue causing Undead Priest’s Dark Sacrifice to still break crowd control effects.
  • Priest · Holy Binding Heal removed.
  • Priest · Holy New talent in Binding Heal’s slot: Holy Binding. When the Priest heals a target other than themselves with Flash Heal, 50% of the healing done by the Flash Heal is also done to the Priest. This healing generates no threat.
  • Priest · Shadow Devouring Contagion no longer spreads Devouring Plague if it is spreading from a critter.
  • Priest · Shadow Vampiric Embrace Healing can no longer roll a critical effect.
  • Priest · Shadow Fixed an issue where Cure Disease and Abolish Disease would take the Priest out of Shadowform.
  • Rogue Casting Slice and Dice no longer causes the target to stand up if sitting.
  • Rogue Poised: New passive ability learned at level 18. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”
  • Rogue New Spell Added: Shank. Learned at level 24. 5 Energy cost. 10 second cooldown. Melee range. Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss. Rank 2 learned at level 44 and generates 25 Energy.
  • Rogue Deadly Poison Attack Power coefficient increased to 0.009 (Was 0.0045)
  • Rogue Instant Poison Attack Power coefficient increased to 0.01 (Was 0.005)
  • Rogue · Assassination The Ruthlessness talent activating no longer causes the target to stand up if sitting.
  • Rogue · Assassination Improved Expose Armor moved to Row 2 (Was Row 3).
  • Rogue · Assassination Murder has been removed.
  • Rogue · Assassination Lethality changed to a 2-point talent granting 10/20% increased Critical Strike damage to the abilities listed (Was a 5-point talent granting 4/8/12/16/20%).
  • Rogue · Assassination Vigor moved to Row 3 (Was Row 5).
  • Rogue · Assassination New Talent: Blood Splatter. Passive. 1 point talent in Row 3. Increases the duration of your Rupture ability by 6 seconds and your Garrote ability by 9 seconds.
  • Rogue · Assassination Relentless Strikes moved to Row 5 (was Row 3).
  • Rogue · Assassination Relentless Strikes change to a 5-point talent granting a 4/8/12/16/20% chance per Combo Point to restore 25 Energy (was 1 point granting 20% per combo point).
  • Rogue · Assassination Venom moved to Row 5 (was Row 7).
  • Rogue · Assassination Venom is now a Passive that causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds.
  • Rogue · Assassination Seal Fate changed to a 3-point talent granting your critical strikes from abilities that add Combo Points a 33/66/100% chance to add an additional Combo Point.
  • Rogue · Assassination Mutilate moved to Row 7 (was Row 9).
  • Rogue · Assassination Mutilates damage increased to 90% of weapon damage plus an additional amount that was also increased (was 75% weapon damage and a lower amount).
  • Rogue · Combat Improved Eviscerate has been renamed Coup de Grace, Increasing the damage done by your Eviscerate ability by 7/13/20%, and the damage and storage rate of your Death Mark ability by 7/13/20%.
  • Rogue · Combat Improved Sinister Strike renamed to Efficient Strikes and now reduces the Energy costs of Sinister Strike and Hemorrhage by 3/5 (was just Sinister Strike discounted).
  • Rogue · Combat Improved Sprint moved to Row 2 (was Row 3).
  • Rogue · Combat New Talent: Composure. Passive. 2-point talent in Row 3. Increases the Energy cost reduction of your Poised ability by 5/10.
  • Rogue · Combat Flawless Execution energy cost reduction increased to 15 (was 10).
  • Rogue · Combat Weapon Expertise moved to Row 4 (was Row 6).
  • Rogue · Combat Aggression moved to Row 4 (was Row 6).
  • Rogue · Combat Aggression changed to increasing the damage of Sinister Strike and Eviscerate by 5/10/15% (was Sinister Strike, Eviscerate, and Backstab by 2/4/6%).
  • Rogue · Combat Dual Wield Specialization moved to Row 5 (was Row 4).
  • Rogue · Combat Dual Wield Specialization changed to a 2-point talent granting 25/50% increased off-hand weapon damage (was 5 a points granting 5/10/15/20/25% off-hand weapon damage).
  • Rogue · Combat New Talent: Flash of Steel. Passive. 5-point talent in Row 6. Increases the energy generated by your Shank ability by 3/6/9/12/15 and reduces its cooldown by 0.4/0.8/1.2/1.6/2.0 seconds.
  • Rogue · Subtlety Fixed an issue where Hemorrhage and Ghostly Strike were dealing much more damage than intended when using a Dagger.
  • Rogue · Subtlety Setup moved to Row 1 (was Row 2).
  • Rogue · Subtlety Setup changed to a 15/30/45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells (was 33/66/100% chance).
  • Rogue · Subtlety Opportunity changed to a 5-point talent granting 4/8/12/16/20% increased damage to Backstab, Garrote, Ambush, and Mutilate (was 2 points granting 5/10%).
  • Rogue · Subtlety Dirty Deeds moved to Row 2 (was Row 5).
  • Rogue · Subtlety Camouflage moved to Row 2 (was Row 1).
  • Rogue · Subtlety Camouflage changed to a 3-point talent granting 5/10/15% increased movement speed in stealth and reduces stealth’s cooldown by 2/4/6 seconds (was 5 points granting 3/6/9/12/15% and 2/3/4/5/6).
  • Rogue · Subtlety Premeditation moved to Row 3 (was Row 4).
  • Rogue · Subtlety Serrated Blades moved to Row 3 (was Row 4).
  • Rogue · Subtlety Elusiveness moved to Row 4 (was Row 2).
  • Rogue · Subtlety Ghostly Strike moved to Row 4 (was Row 3).
  • Rogue · Subtlety Ghostly Strike now also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.
  • Rogue · Subtlety Improved Distract removed.
  • Rogue · Subtlety New Talent: Quick Getaway. Passive. 2-point talent in Row 4. Increases the maximum number of targets you may have Sapped by 1/1 and increases your movement speed by 15/30% for 3 seconds after sapping a target.
  • Rogue · Subtlety Heightened Senses moved to Row 5 (was Row 4).
  • Rogue · Subtlety Hemorrhage changed to increase the damage of the caster’s Rupture and Garrote abilities by 15% (was only increasing Rupture by 15%).
  • Rogue · Subtlety Quietus has been removed.
  • Rogue · Subtlety Cutthroat has been removed.
  • Rogue · Subtlety New Talent: Boot Knife. Passive. 5-point talent in Row 6. Gives your Shank ability a 20/40/60/80/100% chance to add 2 Combo Points to the target.
  • Rogue · Subtlety Thousand Cuts has been removed.
  • Rogue · Subtlety New Talent: Death Mark. Active. 1 point talent in Row 7. 25 Energy cost. 20-yard range. 10 second cooldown. Curse. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.
  • Shaman Windfury Weapon now causes the Shaman to animate an additional weapon swing attack.
  • Shaman Windfury Totem now causes the player to animate an additional weapon swing attack.
  • Shaman Totemic Projection renamed Totemic Call. It now teleports the Shaman’s totems to the Shaman’s own location, and its cooldown is reduced to 30 seconds.
  • Shaman Lightning Bolt: Base damage of all ranks increased, with larger percentage increases on the higher ranks. Max rank was increased by 80%. Each rank’s new base damage is roughly 78% of the base damage as the Classic Era version (but cast time is lower than Classic Era).
  • Shaman Chain Lightning cast time increased to 2.5 seconds. Primary target base damage increased to approximately 145% of comparable rank Lightning Bolt base damage. Mana cost increased to approximately 225% of comparable rank Lightning Bolt Mana cost.
  • Shaman Shocks: All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values).
  • Shaman · Elemental Lightning Overload: Talent now grants a 10/20/30% chance to trigger a duplicate spell, up from 3/7/10% chance.
  • Shaman · Elemental Lava Burst: Removed. Replaced with Call of Thunder, which increases critical strike chance of Lightning Bolt and Chain Lightning by 5%. All references to Lava Burst removed.
  • Shaman · Elemental Elemental Mastery renamed Lightning Mastery. Icon changed.
  • Shaman · Elemental Elemental Reach no longer reduces the cooldown of Totemic Projection.
  • Shaman · Enhancement Improved Ghost Wolf moved from 2nd row to 4th row.
  • Shaman · Enhancement Maelstrom Weapon: Chance to trigger doubled.
  • Shaman · Enhancement Stormstrike: Now deals 150% normalized weapon damage, up from 100%. Cooldown reduced to 6 seconds from 8 seconds.
  • Shaman · Enhancement Mental Dexterity: Now increases the Shaman’s Attack Power by 50/100/150% of Intellect, up from 33/67/100%.
  • Shaman · Enhancement Flurry: Now increases attack speed by 6/12/18/24/30%, up from 5/10/15/20/25%.
  • Shaman · Restoration Riptide: Mana cost reduced by about 40%. Cooldown increased to 12 seconds from 6 seconds. Riptide no longer deals any initial healing, just healing over time.
  • Warlock Spellstones now correctly only increase Shadow damage (was increasing Shadow and Fire damage).
  • Warlock Pets now gain 2 Health per point of Master’s Stamina (was 7.5 Health per point of Master’s Stamina).
  • Warlock Bane of Agony now correctly dynamically updates its damage.
  • Warlock Drain Soul: This chance for this spell to grant a Soul Shard on dealing damage (not a kill) has been reduced significantly.
  • Warlock · Affliction Amplify Curse now correctly affects Curse of Exhaustion and Bane of Agony.
  • Warlock · Affliction Improved Drains: Now increases Drain Mana’s amount of Mana drained but no longer increases Wrack damage.
  • Warlock · Affliction Wrack: Spell damage coefficient doubled, to match the expected coefficient per cast time of 0.286 per second. Base damage per second now increases with each level by 2.5. Base damage per second at level 60 effectively increased from 36 to 86.
  • Warlock · Destruction Shadow and Flame: The damage bonuses from this talent now increase Fire or Shadow damage by 4/8/12/16/20%, up from 2/4/6/8/10%.
  • Warrior Fixed an issue with the tooltip of Victory Rush incorrectly displaying the amount of damage it would deal.
  • Warrior Defensive Stance: Threat bonus increased from 30% to 80%.
  • Warrior The cooldown of Slam has been reduced to 15 seconds (was 18 seconds).
  • Warrior · Arms Improved Tactical Mastery changed to a 3-point talent granting the ability to retain 5/10/15 additional Rage when changing stances (was a 5-point talent granting 3/6/9/12/15 Rage retention).
  • Warrior · Arms Two-Handed Weapon Specialization changed to grant 2/4/6% increased damage when using a two-handed melee weapon (was 1/2/3% increased damage).
  • Warrior · Arms Bloodthrill changed to a 2-point talent granting your Main Hand melee attacks against enemies afflicted by your Rend a 10/20% chance to allow an activation of Overpower (was a 5-point talent granting a 4/8/12/16/20% chance).
  • Warrior · Arms Improved Slam’s reduction to Slam’s cooldown changed to 2.5/5 seconds (was 3.0/3.0).
  • Warrior · Fury The Blood Craze and Gore Drinker talents no longer generate threat when restoring Health to the Warrior.
  • Warrior · Fury Blood Craze will no longer activate when sitting.
  • Warrior · Fury Booming voice now also reduces the Rage cost of Piercing Howl by 5/10/15/20/25%.
  • Warrior · Fury Enrage moved to Row 3 (was Row 4).
  • Warrior · Fury New Talent: Reckless Swings. Row 4. 1 Point. 15 second cooldown. Costs 25% of base health. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds.
  • Warrior · Fury Gore Drinker moved to Row 5 (was Row 6) and is connected to Blood Craze now instead of Enrage.
  • Warrior · Fury Death Wish is no longer required for Flurry.
  • Warrior · Fury Flurry changed to a 3-point granting 10/20/30% increased attack speed for 3 swings after a critical strike (was 5 points granting 5/10/15/20/25% increased attack speed).
  • Warrior · Fury New Talent: Improved Whirlwind. Row 6. 2 Point. Passive. Reduces the cooldown of your Whirlwind ability by 1/2 seconds and increases the damage it deals to the closest enemy by 15/30%.
  • Warrior · Fury Bloodthirst now has Death Wish as a required talent.
  • Warrior · Protection Defiance: Threat bonus increased to 7/13/20% from 5/10/15%.

Player versus Player 1

  • In the Darkspear Islands battleground, dropping the flag no longer places the “Recently Dropped Flag” debuff on the player who dropped it.

Races 20

  • Dwarf Earth Fury (2% increased critical strike damage and healing) removed.
  • Dwarf Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
  • Human Ruthless now increases critical chance by 1% (was 2%).
  • Human Human Spirit now increases Spirit by 10% (was 5%).
  • Orc Savage removed (1% increased critical strike chance).
  • Orc Command re-added, increasing Warlock and Hunter pet damage by 5%.
  • Orc Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).
  • Skyborne Wind-Blessed Haste bonus reduced to 2% (was 3%).
  • Skyborne Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
  • Skyborne Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid.
  • Skyborne Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
  • Skyborne Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid.
  • Tauren Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
  • Tauren Plainsrunning no longer increases mounted movement speed.
  • Tauren Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
  • Troll Berserking duration increased to 15 seconds (was 10 seconds).
  • Undead Cannibalize can once again be used while immune to Physical damage.
  • Undead Fixed an issue where Touch of the Grave was not activating frequently enough.
  • Undead Fixed an issue where Touch of the Grave was leaving a beam visual behind.
  • Undead Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).

Gamepad Support 33

  • Gamepad Support has entered a complete functional state.
    • In World of Warcraft: Forever, all major gameplay and core user interface experiences can be played with a controller, including movement, spells, interactions, UI navigation, etc.
    • Gamepad settings can be customized through Edit Mode and the Options menu.
  • Action Bars AoE items bound to the Gamepad Action Bar can now be used and placed at a targeted location.
    • Press the Action Bar button again to confirm placement, consistent with ground-targeted AoE spells.
  • Action Bars Fixed an issue where changing the current keyboard and mouse Action Bar page would cause Gamepad Action Bar buttons to be offset.
  • Action Bars Fixed an issue where Gamepad Action Bar settings were not immediately reflected while in Edit Mode.
  • Add-ons Improved Gamepad UI compatibility with user-created add-ons to reduce the likelihood of add-on conflicts causing interface issues.
  • Bags and Inventory Fixed an issue where Gamepad focus could move away from the inventory after confirming or canceling the destruction of an item.
  • Bags and Inventory Fixed an issue where horizontal Gamepad navigation could behave incorrectly when moving between bag columns of different heights.
  • Bags and Inventory Fixed an issue where navigating the inventory with a Gamepad during a trade could cause a Lua error.
  • Bags and Inventory Fixed an issue where opening individual bags with the keyboard and mouse UI could cause a Lua error after switching from the Gamepad UI.
  • Bags and Inventory Improved bag management when using a Gamepad.
  • Bags and Inventory Improved the Gamepad Bag UI.
    • Added updated visuals and clearer bag states.
    • Added remaining bag space and ammo count indicators.
    • Improved bag prompts and interactions.
    • Improved Keyring navigation and highlighting.
    • Improved the inventory search layout.
  • Character Select & Ruleset Selection
    • Added Gamepad support for navigating and interacting with ruleset selection screens.
    • Fixed an issue where newly created characters were not automatically selected when returning to the Character Select screen while using a Gamepad.
  • Cinematics Added Gamepad support for skipping or exiting cinematics.
  • Combat and Targeting Added Gamepad support for targeting a previously assigned Focus Target.
    • LB + RB + Face Down can be used to select your Focus Target.
    • The target context menu displays Clear Focus when your current target is also your Focus Target.
  • Combat and Targeting Friendly corpses can now be targeted with a Gamepad.
    • Friendly Analog Targeting can target friendly corpses.
    • Friendly Tab Targeting can target friendly corpses.
  • Combat and Targeting Improved Gamepad targeting for critters.
    • Hostile Analog Targeting can target critters.
    • Soft Targeting can target critters.
  • Combat and Targeting Improved Gamepad targeting of enemy players.
    • Enemy players can no longer be selected by Friendly Analog Targeting.
    • Enemy players can be selected by Hostile Analog Targeting regardless of PvP flag status.
  • Combat and Targeting Units behind the player can now be selected with Analog Targeting when they remain visible on screen.
  • Combat and Targeting Feign Death units that remain attackable can now be targeted if and only if the Gamepad reticle is positioned over them.
  • Combat and Targeting Fixed an issue where certain attackable enemies could incorrectly display an Interact icon when using a Gamepad.
  • Combat and Targeting Fixed an issue where looting or closing the loot window could leave a corpse incorrectly locked as the player’s target.
  • Flight Paths Added Gamepad support for ending a flight path early using the Back/Cancel action.
    • Players will dismount at the next available flight point.
  • Navigation and Focus Fixed an issue where Gamepad focus could be lost from the Options panel after closing a graphics settings confirmation dialog.
  • Navigation and Focus Updated popup behavior so non-user-initiated popups no longer automatically steal Gamepad focus.
    • These popups can be explicitly focused using the View/Select action or equivalent controller input.
  • Navigation and Focus Updated Gamepad navigation prompts to use LT and RT button indicators when navigating between supported UI panels.
  • Pets Added Gamepad support for the Pet Move command.
    • Pet placement can be confirmed using the Interact button or by activating the ability again.
  • Professions Fixed an issue where Gamepad users could not use the Train action at Profession Trainers when a skill upgrade was the only available option.
  • Professions Fixed an issue where the Gamepad prompt for removing a Profession did not indicate that the button needed to be held.
  • Quests Fixed an issue where viewing quest details in a different map region with a Gamepad could cause a Lua error.
  • Swing Timers Fixed an issue where the Off-Hand Swing Timer could fail to appear after logging in on dual-wielding characters.
  • Tooltips and UI Added Gamepad support for adjusting opacity in the Color Picker.
  • Tooltips and UI Fixed an issue where Gamepad LB and RB prompts could incorrectly appear in the Equipment Manager while using the keyboard and mouse UI.
  • Tooltips and UI Updated Gamepad tooltips to remain visible rather than allowing them to be toggled on or off with the controller.

Items 1

  • Bags Bags will no longer automatically equip into available bag slots and must now be manually equipped by the player.

Quests and World 18

  • Adjusted respawn rates for many different areas in the world.
    • Developers’ notes: Our goal with these adjustments is to properly support large player volumes at launch, so that players aren’t hitting hard bottlenecks and can continue to enjoy the game. Some contention for spawns is expected and part of the experience - it is not our goal to remove that. These adjusted rates are generally on the faster side in lower-level zones - with starting zones being the fastest - and gradually fall to slower rates as you level up, consistent with when players naturally spread out across the many zones available in WoW Forever. Once the initial launch surge of low-level characters has settled down, we will adjust the lower-level zones down to more typical rates.
  • Adjusted experience values on various quests.
  • Adjusted pre-requisites and level settings on some quests to improve flow across the world.
  • Added mouseover tooltips for objectives on various quests.
  • Added missing point-of-interest markers and adjusted incorrect ones on various quests.
  • Fixed incorrect zone sorts in the quest log on various quests.
  • Fixed various quests where destroying the associated item would not abandon the quest, and vice versa.
  • Fixed an issue where some satyr were classified as humanoids instead of demons. They are now 100% more scared of Paladins.
  • Alterac Mountains Fixed an issue where Dalaran Summoners were really amazingly good at summoning and would summon until their little hearts couldn’t summon anymore. And then they’d summon some more anyway.
  • Barrens You can now speak to Rethgar Deathgate to begin the event for “Counterattack!” if it is not currently active.
  • Barrens The Alliance Outrunners now spawn in random locations.
  • Darkshore The quest “Holy Diver” now gives an XP reward.
  • Mulgore Gloomrise Hatchlings now give lower XP, commensurate with their lower health values.
  • Orgrimmar Fixed an issue during “Hidden Enemies” where the Lieutenant’s Insignia would remain in inventory after quest completion.
  • Ruins of Lordaeron Ruins of Lordaeron dungeon quests now consistently require a minimum of level 15 to start (was a mix of 15 and 16), and some pre-requisites have been adjusted.
  • Teldrassil The Cleft - There are now slightly fewer spiders in this area for the quest “Twisted Hatred”.
  • Wetlands Fixed an issue where Carnage reset near the end of the fight for the quest “Carnage”.
  • Wetlands Fixed an issue during “Destruction in Deadmines” where Alba Fairmoon would become unavailable to turn-in the quest.

General DiscussionBlizzardEntertainment, Blizzard News

World of Warcraft: Forever Goes Live Globally November 4!

Begin your first adventure or return to a new and reimagined Azeroth in World of Warcraft: Forever, launching worldwide November 4 at 3:00 pm PST. Adventure to level 60 across the original continents, discover new stories, and meet fellow adventurers in a permanent home alongside modern and Classic WoW where community comes first and the journey matters as much as the destination.

View Full Article

Edited on the forum. This is the version read 29 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

Return to Azeroth in World of Warcraft: Forever

Welcome back to Azeroth. Whether it has been a few years, or many, familiar roads, old friends, and new adventures are waiting for you in World of Warcraft: Forever. To help you get your feet on the ground and begin your adventures in Azeroth once more, we’ve put together some information you may need to return to your hero’s journey.

View Full Article

Edited on the forum. This is the version read 29 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

New Player’s Starter Guide: Welcome to World of Warcraft: Forever

World of Warcraft: Forever invites players into a reimagined original Azeroth where exploration, community, and the journey itself take center stage. Begin at level one, shape a character of your own, and learn the essentials for finding your place in a world designed to unfold for years to come.

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Edited on the forum. This is the version read 4 Nov 2026.

General DiscussionKaivax, Community Manager

Overly Restrictive Name Check and Fix Incoming - October 27

In WoW Forever, we’ve been working on the restricted name list, which is a list the game uses to check for non-profane names that we wish to restrict, such as major Warcraft lore characters or names that are blocked for technical reasons.

Today we’ve determined that we have a bug in the process that caused the game to be overly restrictive with some names. For example, it has been incorrectly restricting names containing “c-o-n”.

With the next realm restarts in each region, we’re going to implement the fix. Afterward, if you previously received a message that said “That name is restricted” for a name that you think should have been allowed, please feel free to try again.

Thank you!

General DiscussionKaivax, Community Manager

Name Reservation Issue for Oceanic Players

Attention Oceanic players connecting to Australian-based servers!

Due to a bug, you must create any characters on Roleplay or Roleplay-PvP rulesets before creating characters on Normal or PvP rulesets.

If you first create a character on the Normal or PvP ruleset, the Roleplay and Roleplay-PvP rulesets will no longer be available for subsequent characters.

This issue should only be present for players in the Oceanic region who are connecting to Australian servers, and we’re working on a fix for it urgently.

Thank you!

General DiscussionBlizzardEntertainment, Blizzard News

Your Next Adventure in WoW: Forever Starts in the WoW Portal Room

Whether you’re new to Azeroth, returning after a break, or have made World of Warcraft part of your life for years, the WoW Portal Room is a welcoming Discord server where you can meet fellow adventurers and find your next community.

View Full Article

Edited on the forum. This is the version read 28 Oct 2026.

BetaReplyKaivax, Community Manager

WoW Forever Beta Development Notes, Updated October 26

We’ve updated the previous post in this thread with some additions that were intended to be listed.

Additional updates to Racial Abilities and Talents include:

Orc 1

  • Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).

Troll 1

  • Berserking duration increased to 15 seconds (was 10 seconds).

Undead 1

  • Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).

We’d also like to clarify that for Skyborne:

  • Charged persists through death, and is removed upon entering a raid.
  • Attuned persists through death, and is removed upon entering a raid.

Edited on the forum. This is the version read 28 Oct 2026.

BetaReplyKaivax, Community Manager

WoW Forever Beta Development Notes, Updated October 26

As we approach the launch of WoW Forever, we’ve been reflecting on feedback we’ve heard on racial abilities and passive traits: Some players have expressed that some of the new racial traits feel too generic, while others have raised concerns that some are objectively stronger than others.

Show all 19 lines

In taking a final pass on these, we’ve prioritized racial identity, which means that some races will naturally be slightly more effective than others at certain combat roles. In some places where we had replaced role- or class-focused racials with generic ones, we’re rolling those changes back. One exception to this is the weapon specialization racials, like humans’ Sword Specialization or orcs’ Axe Specialization. While those have a strong fantasy component to them, it is not healthy in the long run for future raid and dungeon loot tables to be evaluated through the lens of “required” weapon types.

At the same time, we’re doing a tuning pass on some of the remaining passive bonuses to help ensure that they aren’t skewing outcomes in a way that limits player preferences.

Human 2

  • Ruthless now increases critical chance by 1% (was 2%).
  • Human Spirit now increases Spirit by 10% (was 5%).

Dwarf 2

  • Earth Fury (2% increased critical strike damage and healing) removed.
  • Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.

Tauren 3

  • Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
  • Plainsrunning no longer increases mounted movement speed.
  • Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).

Orc 3

  • Savage removed (1% increased critical strike chance).
  • Command re-added, increasing Warlock and Hunter pet damage by 5%.
  • Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).

Troll 1

  • Berserking duration increased to 15 seconds (was 10 seconds).

Undead 1

  • Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).

Skyborne 5

  • Wind-Blessed Haste bonus reduced to 2% (was 3%).
  • Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
  • Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid.
  • Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
  • Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid.

Edited on the forum. This is the version read 28 Oct 2026.

General DiscussionKaivax, Community Manager

Thank You For Testing the WoW Forever Beta

The WoW Forever Beta is now closed, and we’re incredibly grateful to everyone who joined us over the last five weeks of playtesting, data gathering, bug reporting, and feedback.

We’re now quickly moving into a period of a few short days where we will do some focused work on priority issues and the game service itself, so that it will be in good shape for launch day on November 4.

And of course, we’ll open access to the character creation system on Tuesday, October 27, allowing everyone plenty of time to select the ruleset that will define your journey and snag the name that best fits your adventurer.

You won’t have to wait until the game launches to make these big decisions.

Also next week, we’re going to continue with our WoW Forever Podcast. If you haven’t consumed it all, this is a great time to catch up with everything the WoW Forever designers have had to say.

If you can’t get enough WoW Forever info, we’ve got all kinds of details about the game right here on our website. You can learn more about WoW Forever dungeons here, and the Campfire system here, and raid details here.

Again, we’re deeply grateful to have seen so many people find their Forever home, and create new communities, and find friends (old and new) to join on the journey ahead.

We’re really looking forward to seeing you on November 4! Thank you very much!

BetaKaivax, Community Manager

Beta Realm Restart Today At 2:00 p.m. PDT

In about 40 minutes, at 2:00 p.m. PDT (4:00 p.m. CDT, 5:00 p.m. EDT), we will quickly restart the WoW Forever Beta.

Players who are currently in game will receive messages from our server team warning them of the restart, beginning 15 minutes before the Beta goes offline.

See you on the other side!

General DiscussionKaivax, Community Manager

The WoW Forever Beta Celebration is Underway

The WoW Forever Beta will end 24 hours from now, at 10:00 a.m. PDT on Friday, October 23, and until that fateful moment, we’re celebrating the joy and wonder of WoW Forever with 24 hours of shenanigans and upheaval in Zephras Isle, Dun Morogh, Elwynn Forest, Teldrassil, Durotar, Tirisfal Glades, and Mulgore.

Log into the WoW Forever Beta for one last time and head to one of those zones to experience the madness, and join us in saying goodbye to the Beta.

Please note: Shenanigans and upheaval in this one-time-only celebration almost certainly include items and experiences that will not be a part of WoW Forever after it launches on November 4.

We hope everyone has fun on this last day of the WoW Forever Beta. Thank you so much for testing the game with us!

General DiscussionAggrend, WoW Game Developer

The Roleplay-PvP Ruleset is Coming to WoW Forever

Greetings,

In a recent episode of the WoW Forever Podcast we discussed some of our concerns with adding a Roleplay-PVP ruleset in WoW Forever, but we also mentioned that we were still discussing the topic internally and watching player feedback. Over the last few days, we’ve carefully examined what it would take to add it to WoW Forever and decided to go for it. We will add a Roleplay-PVP Ruleset for launch on November 4.

We’re also working hard to make it so that you can select the Roleplay-PvP ruleset and reserve names there next week when our Name Reservation period begins on Tuesday, October 27.

We really appreciate the feedback and comments on this.

Thank you!

BetaZorbrix-83447, Game Producer

Forever Beta Will Return Shortly

Good evening folks,

We hit a small snag while turning the WoW Forever Beta back online. We’re working right now to get it back.

In the meantime, you can speed this up by fully exiting the Battle.net Desktop App to force the update to happen manually.

Thanks!

BetaKaivax, Community Manager

Testing WoW Forever Today - October 21

The WoW Forever Beta is going offline in a few minutes.

In this region, the Stress Test will begin at 2:00 p.m. PDT.

To prepare for that, go to your Battle.net App and look for Stress Test under the Game Version selector on the WoW Forever playscreen.

It should look like this:

Edited on the forum. This is the version read 21 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

Claim Your World of Warcraft: Forever Character Names

Get ready to make your mark in Azeroth! World of Warcraft: Forever Early Name reservations will be available from October 27 through November 3, offering an early opportunity to reserve names for up to three characters.

View Full Article

Edited on the forum. This is the version read 20 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

Explore the New Dungeons of World of Warcraft: Forever

Explore nine new World of Warcraft: Forever dungeons across the Eastern Kingdoms and Kalimdor, with level ranges from 13 to 60. Venture beneath familiar cities, beyond sealed gates, and into long-unexplored corners of Azeroth.

View Full Article

Edited on the forum. This is the version read 20 Oct 2026.

BetaReplyKaivax, Community Manager

WoW Forever Stress Test October 21

Please note that we will do the Stress Test on October 21, not two days earlier as previously stated.

Thank you!

General DiscussionKaivax, Community Manager

Datamined in the Latest Beta Build

A number of art assets were recently datamined in the latest Beta build of WoW Forever.

While we appreciate the feedback and discussion online, please be advised that these assets are not intended for this version of World of Warcraft.

BetaReplyKaivax, Community Manager

Druid cat form quest

We sent a hotfix to the Beta a few minutes ago that fixed the bug preventing druids from looting the relics necessary to acquire Cat Form.

Thank you for the bug reports.

BetaReplyZorbrix-83447, Game Producer

Beta Realm Maintenance - October 15

Realms are back up from maintenance, thanks for being patient while we got this build out the door.

If you’re not on client 70425, make sure you exit the game and update via the bnet app.

BetaReplyKaivax, Community Manager

WoW Forever Beta Development Notes, Updated October 15

We’ve updating the WoW Forever Beta with a new build that includes the following.

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CHANGE LOG

Bug Fixes 5

  • Resolved an issue with extra bright fog at lower shadow settings.
  • Fixed an issue allowing Horde players to gain Kirin Tor reputation.
  • Creatures will now properly regenerate health when out of combat.
  • Fixed an issue with various Horde characters holding the Night Watchman’s Torch.
  • Fixed an issue with various drink tooltips that were not displaying the correct amount of total Mana regeneration.

Changes and Updates 4

Added a new tutorial experience for new players.

Improved control over Lighting ‘Bloom Intensity’ in options to be a slider that has moved to the ‘Advanced’ graphics section.

Added ‘Auto Attack/Auto Shot’ setting. If enabled, Hunters will automatically switch between auto attack and auto shot. This is now also supported for gamepad.

  • Racial abilities have been updated.
    • Tauren Endurance: Now grants 2% increased critical damage and healing (was 1% hit chance). Plainsrunning: Also grants 3% increased mounted movement speed. This increase stacks with other mounted movement speed increases. Plainsrunning now requires the Tauren to move a minimum distance per second to keep the effect. Developers’ notes: Stutter-stepping is no longer sufficient to maintain the effect. This minimum does make some allowance for movement speed penalties. Cultivation: Cooldown reduced to 15 minutes (was 60 minutes). War Stomp: Cooldown reduced to 90 seconds (was 2 minutes).
    • Dwarf Mace Specialization: Replaced with Earth Fury: 2% increased critical damage and healing. Find Treasure: Now also grants a chance to find additional items in most chests.
    • Skyborne Wind Blessed: Haste bonus increased to 3% (was 1%). Skysight: Now castable while moving. Read Leyline: Now castable while moving. Minimum duration increased to 30 seconds (was 20 seconds). Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes). Increased the number of spawn locations of Elemental Convergences and Leylines in most Eastern Kingdoms and Kalimdor zones.
    • Human Sword Specialization: Replaced with Ruthless: 2% increased critical strike chance.
    • Orc Axe Specialization: Replaced with Savage: 1% increased critical strike chance. Blood Fury: Cooldown increased to 3 minutes (was 2 minutes). Shatter Curse: Now dispels Curses and Banes (was granting immunity). Magic damage taken reduced by 5% (was 15%).
    • Undead Touch of the Grave: Proc chance and cooldown adjusted to make benefit more consistent. Improvements made to visuals. Undead will no longer have Will of the Forsaken available to them while under the effects of Scatter Shot. Touch of the Dead now has a 30% chance to activate for casters and a 20% chance to activate for Paladins/Rogues/Warriors, as well as a 25 second internal cooldown. Touch of the Dead no longer scales with Shadow increases on the target or the caster. Touch of the Dead no longer suffers from a decreased multiplier when a lower ranked spell is used. Developers’ notes: This shouldn’t have been in place because it’s a racial, not a Class spell or ability.
    • Gnome Eureka!: Now an 8 second buff with no charges. Same effect on damage and ability costs. Now also benefits Power Word: Shield. Eureka! cannot correctly be used while in stealth or invisibility.
    • Night Elf Quickness: Movement speed increase now stacks with other movement speed increases. Night Elves no longer display their shields while in Wisp Form.
    • Troll Regeneration: Health regeneration bonuses increased to 20% (was 10%).

Classes 144

  • Wands now require you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.
  • Druid Fixed an issue where high ranks of Rejuvenation were preventing other Druids from applying Rejuvenation to the target.
  • Druid Omen of Clarity: Fixed a bug where this could be triggered by Faerie Fire while in Cat Form, Bear Form, or Dire Bear Form. Since Faerie Fire costs no resources in those forms, it cannot trigger Omen of Clarity.
  • Druid Faerie Fire: Now generates threat while in Bear Form or Dire Bear Form (instead of just initiating combat at 0 threat).
  • Druid Fixed an issue allowing multiple Faerie Fire debuffs to be active on a target.
  • Druid Shred (Rank 1) is now learned at level 20 (was 22). It was possible to get Shredding Attacks before knowing Shred or Lacerate
  • Druid Fixed an issue where Heart of the Wild, Feral Swiftness, Thick Hide, and Leader of the Pack were not applying correctly to characters when they logged in.
  • Druid · Balance Multiple instances of Insect Swarm will no longer continue to reduce the target’s hit chance.
  • Druid · Balance Moonkin Aura now only increases Spell Critical Strike chance, and is Raid wide.
  • Druid · Feral Leader of the Pack now only increases Melee and Ranged Critical Strike chance, and is Raid wide.
  • Druid · Feral The flat damage on Shred’s tooltip will now correctly scale with the % damage increase of the Savage Fury talent.
    • Developers’ notes: This was just a visual bug. The damage is unchanged.
  • Druid · Feral Furor now allows the player to retain the Energy they had when they were last in Cat Form even if they go into Bear or Dire Bear Form.
    • Developers’ notes: Bear and Dire Bear Form still prevent Energy regeneration.
  • Hunter Auto Shot now requires you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.
    • Developers’ notes: Your character will still fire Auto Shot while casting spells like Aimed Shot or Sniper Shot.
  • Hunter Arrows should now be visible when a character has their bow drawn back.
  • Hunter Pets now correctly benefit from Expertise.
  • Hunter The Hunter’s Fire traps now correctly scale with Attack Power.
  • Hunter The Hunter may now correctly have 1 active Fire Trap and 1 active Ice Trap (was 1 Trap among all types).
  • Hunter · Pets Fixed an issue where pets were only ever inheriting the player’s Melee Critical Strike chance instead of whichever is higher, melee or ranged.
  • Hunter · Pets · Dismember (Crocolisk) Healing reduction reduced to 25% (was 50%).
  • Hunter · Pets · Dismember (Crocolisk) Duration reduced to 6 seconds (was 10 seconds).
  • Hunter · Pets · Dismember (Crocolisk) Cooldown increased to 15 seconds (was 6 seconds).
  • Hunter · Pets · Sonic Blast (Bat) Cast speed reduction reduced to 30% (was 60%).
  • Hunter · Pets · Sonic Blast (Bat) Duration reduced to 20 seconds (was 30 seconds).
  • Hunter · Pets · Sonic Blast (Bat) Cooldown increased to 60 seconds (was 30 seconds).
  • Hunter · Pets · Mine! (Bird of Prey) Duration reduced to 3 seconds (was 4 seconds).
  • Hunter · Pets · Mine! (Bird of Prey) Cooldown increased to 90 seconds (was 60 seconds).
  • Hunter · Beast Mastery Summon Hawk will now correctly cause the Hawk to spawn at the target the spell was cast on.
  • Hunter · Beast Mastery Summon Hawk will now stick your Hawk to the target that it was summoned on.
  • Hunter · Beast Mastery Fixed an issue causing the Improved Mend Pet talent to increase the Mana cost of Mend Pet instead of decrease.
  • Hunter · Marksmanship Trueshot Aura is now Raid wide.
  • Hunter · Marksmanship Fixed an issue where Sniper Shot was not benefitting from a few Marksmanship talents.
  • Hunter · Survival Strider Kick can now be used while disarmed or while no weapon is equipped in your Main Hand.
  • Hunter · Survival Resourcefulness now correctly reduces the Mana cost of Strider Kick.
  • Hunter · Survival Resourcefulness now correctly activates when landing a critical strike, but it has been changed to only activating on melee and ranged ability critical strikes to prevent spamming.
    • Developers’ notes: Is not activated by Traps.
  • Hunter · Survival Updated the tooltip for Predator’s Edge changed to better convey that it only increases the critical strike damage of your abilities.
  • Mage Frost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt.
    • Developers’ notes: The purpose of this spell is to provide the functionality formerly granted by Rank 1 Frostbolt despite the penalization of “down-ranking”. It does have a higher Mana cost and deals a little more damage as well.
  • Mage · Arcane Fixed an issue where Presence of Mind would not be consumed by spell casts.
  • Mage · Arcane Fixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast.
  • Mage · Arcane Missile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage.
  • Mage · Arcane Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.
  • Mage · Arcane Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage’s maximum Mana. 6 second cooldown.
  • Mage · Fire Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.
  • Mage · Fire Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.
  • Mage · Fire Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.
  • Mage · Fire Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
    • Developers’ notes: Specifically, the effects which can grant increased Fire damage from this talent are Ignite, Improved Scorch, Fireball, and Pyroblast, and Impact. Frostfire Bolt does not grant the damage increase but can benefit from it.
  • Mage · Fire Frost Channeling now correctly reduces the Mage’s threat.
  • Mage · Fire Fixed an issue where Ice Block was too transparent.
  • Mage · Fire Fixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat.
  • Mage · Frost Fixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells.
  • Mage · Frost Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).
  • Mage · Frost Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.
    • Developers’ notes: The ability of this spell to control massive number of targets was the primary reason it was previously reduced in effectiveness and duration. It feels reasonable to let it retain this level of power when used against 4 or fewer targets.
  • Mage · Frost Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.
  • Mage · Frost Slightly changed the positioning of the spell visual for Cone of Cold.
  • Mage · Frost New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.
  • Mage · Frost Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
  • Paladin Seal of Fury is no longer overwritten by Power Word: Shield.
  • Paladin Blessing of Salvation and Greater Blessing of Salvation have been replaced with Salvation and Mass Salvation. These are applied in the same manner as the blessings were, but are not exclusive with blessings.
  • Paladin Paladins now also learn Revoke when Salvation is learned. Revoke removes target party or raid member’s Salvation or Mass Salvation.
    • Developers’ notes: This is to restore the functionality of giving the Paladin more finesse and control over who has Salvation active and who doesn’t.
  • Paladin Judgement of Righteousness and Judgement of Fury now have the correct spell power coefficients for instant cast spells.
  • Paladin Fixed an issue causing Seal of Righteousness to gain almost twice as much benefit from Spell Damage than intended.
  • Paladin Fixed an issue where Judgement of Righteousness had an incorrect Spell Damage coefficient.
  • Paladin Consecration’s Spell Power Coefficient per tick has been changed to 0.042 (was 0.095).
  • Paladin Righteous Fury’s Holy damage threat generation increased to 90% (was 60%).
  • Paladin Seal of Fury Rank 3 is now correctly available for training at level 26 (was incorrectly level 25).
  • Paladin · Holy Fixed an issue where using a focus macro to cast Light’s Vigil was causing it to not go onto the appropriate target.
  • Paladin · Holy Fixed an issue causing Infusion of Light to grant Holy Shock 50% increased damage against enemies.
  • Paladin · Protection Shield Specialization Mana restored to the Paladin lowered to 4% with a 3 second internal cooldown (was 6% with a 3 second internal cooldown).
  • Paladin · Protection Reckoning: This talent has been adjusted so you gain a charge of Reckoning each time it triggers. Your next melee swing (auto attack) will trigger all accumulated charges for 1 extra attack each. You may have a maximum of 4 charges.
    • This restores the Classic Era functionality of storing up to 4 charges and delays all the triggers until your next swing so that it does not cause the auto attack timer to be reset by instant attacks.
  • Paladin · Retribution Champion of the Light now increases your spell damage by 10/20/30% of your Intellect (was 20/40/60%).
  • Paladin · Retribution Sanctified Judgement’s Mana restore effect no longer generates threat.
  • Priest Fixed an issue where high ranks of Renew were preventing other Priests from applying Renew to the target.
  • Priest Fixed an issue causing Holy Fire Rank 5 periodic damage to be higher than Rank 6.
  • Priest Power Word: Shield will now correctly tell the player they can’t replace a Power Word: Shield on a target if the Power Word: Shield they have is stronger.
  • Priest Fixed an issue where casting Power Word: Shield would say SHIELDED twice in your scrolling combat text.
  • Priest Devouring Plague cooldown reduced to 24 seconds (was 1 minute).
  • Priest Shadow Word: Death cooldown increased to 18 seconds (was 12 seconds).
  • Priest Fixed an issue where casting Mind Vision would cause the target to stand up and interrupt drinks.
  • Priest · Discipline Inner Focus will now correctly only be used on a single spell, even if you spell queue another spell into Penance’s channel.
  • Priest · Discipline Added to the tooltip for Divine Aegis explicitly that it is activated by Non-Periodic critical heals.
  • Priest · Discipline Added to the tooltip for Divine Aegis what the maximum value for the shield is.
  • Priest · Discipline Power in Light now increases Smite and Penance if the target is afflicted by Holy Fire or Shadow Word Pain.
  • Priest · Discipline Silence Resolve threat reduction now applies to all spells.
  • Priest · Discipline Mental Strength moved to Row 2 from Row 4 and changed to increase your intellect by 2/4/6/8/10%.
  • Priest · Discipline Improved Power Word: Shield moved to Row 3 from Row 2.
  • Priest · Discipline Twin Disciplines now correctly benefits Shadow Word: Death, Mind Flay, Starshards and Penance.
  • Priest · Shadow Fixed an issue where Shadow Word: Death was not benefitting from Shadowform’s increase to critical strike damage.
  • Priest · Shadow Fixed an issue where Devouring Contagion was causing the bounced Devouring Plague to cost Mana, perform a cast animation, and put the caster’s Devouring Plague back on full cooldown.
  • Priest · Shadow Changed Vampiric Embrace so that it can’t be resisted.
  • Priest · Shadow Vampiric Embrace cooldown reduced to 30 seconds (was 1 minute).
  • Priest · Shadow Improved Fade removed.
  • Priest · Shadow Shadow Infinity removed.
  • Priest · Shadow Improved Mind Blast moved from Row 3 to Row 2.
  • Priest · Shadow New talent (Row 4): Dark Inspiration, Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party’s Spirit by 3/6/9/12/15% for 10 seconds.
  • Priest · Shadow Improved Mind Flay changes to: Each instance of damage of Mind Flay deals 10/20% more damage than its previous instance of damage.
  • Priest · Shadow Devouring Contagion now spreads to 2 targets.
  • Priest · Shadow Fixed an issue with Shadow Weaving’s Tooltip. It now correctly states that it causes the target to take increased damage from you.
  • Rogue Rogue Poisons will no longer incorrectly activate against targets that are attacking them.
  • Rogue Sap no longer has a chance to activate weapon procs.
  • Rogue Fixed an issue where Rogues could swap specializations to keep their energy full.
  • Rogue · Assassination Cold Blood is now correctly consumed when Mutilate lands a critical strike.
  • Shaman Fixed an issue where Totemic Recall cost 70 silver on the trainer instead of 22 silver, as intended.
  • Shaman Grounding Totem is now correctly destroyed after redirecting a spell.
  • Shaman Windfury Weapon’s attacks now appear as White hits in the scrolling combat text.
  • Shaman Grace of Air Totem is no longer exclusive with Windfury Totem and Flametongue Totem.
    • Windfury Totem and Flametongue Totem retain their exclusivity.
  • Shaman Grace of Air Totem, Strength of Earth Totem, Windfury Totem, and Flametongue Totem are now Raid wide.
  • Shaman Chain Lightning: Mana cost reduced by approximately 35% on all four ranks.
  • Shaman Fire Nova’s Spell Power Coefficient has been changed to 0.143 (was 0.214).
  • Shaman Fire Nova’s base damage has been significantly reduced.
  • Shaman Fire Nova’s mana cost has been significantly reduced.
  • Shaman Flametongue Totem and Windfury Totem now correctly only affect players.
  • Shaman Added a little green to the visual of Chain Heal without overpowering the original effect.
  • Shaman · Elemental Your Clearcasting from the Elemental Focus talent will no longer have a way to be spent on the same Fire Nova that activates it.
  • Shaman · Elemental Elemental Mastery: This talent has returned as the new 31-point gold medal talent. Reduces the cast time of Lightning Bolt and Lava Burst by 0.5 seconds and removes the cooldown from Chain Lightning for 15 seconds. 3-minute CD. Lava Burst is pre-requisite.
  • Shaman · Elemental Lava Burst: Moved from the 7th row to the 5th row as the 21-point gold medal talent. New rank 4 added and ranks reflowed. No longer has any pre-requisite.
  • Shaman · Elemental Elemental Fury: Now has Lightning Overload as pre-requisite.
  • Shaman · Elemental Lightning Overload: Now has Elemental Alacrity as pre-requisite.
  • Shaman · Elemental Elemental Alacrity: Moved from 3rd row to 2nd row.
  • Shaman · Elemental Elemental Warding: Moved from 2nd row to 3rd row.
  • Shaman · Elemental Call of Thunder: Talent removed.
  • Shaman · Elemental Earthbound: Moved to 4th row as the 16-point gold medal talent.
  • Shaman · Elemental Elemental Reach: Now also reduces the cooldown on Totemic Projection by 10/20 seconds.
  • Shaman · Elemental Call of Flame: Now also extends duration of Flame Shock by 3/6/9 seconds.
  • Shaman · Elemental Column Arrangement: Many talents moved to make room for other talents and their connections.
  • Shaman · Elemental Clearcasting will no longer be consumed by Lightning Overload activations.
  • Shaman · Elemental Fire Nova’s tooltip now correctly increases when placing talents into Trial By Fire (the talent formerly known as Improved Fire Nova).
  • Shaman · Enhancement Your Stormstrike debuff is no longer consumed if your spell does not land.
  • Shaman · Enhancement Fixed an issue where Stormstrike could be consumed by other players or pets that weren’t the casting Shaman.
  • Shaman · Enhancement Stormstrike’s cost changed to 8% of Base Mana (was 125 Mana at all points in the game).
  • Shaman · Restoration Added an additional Rank of Mana Tide Totem that is learned at level 38, so now you have ranks at level 25, 38, 48, 58 (was levels 25, 48, 58).
  • Shaman · Restoration The Restorative Totems talent now correctly increases the effect of the entirety of Healing Stream totem (was the base value).
  • Shaman · Restoration Tidal Focus and Totemic Focus have swapped locations. Tidal Focus is now in the 1st row, and Totemic Focus is now in the 2nd row.
  • Shaman · Restoration Water Shield: Can now trigger from any critical spell cast by the Shaman (was only critical heals).
  • Warlock Fixed an issue where Summon Incubus was available to summon at no Soul Shard cost with the Reagent Economy Legacy Perk.
  • Warlock Fixed an issue allowing multiple Cure of Recklessness debuffs to be active on a target.
  • Warlock · Affliction Malediction replaced with Grim Reach, which increases the range of your Affliction spells by 10/20%.
  • Warlock · Affliction Shadow Mastery changed to increasing your Shadow spell damage by 2/4/6/8/10% (Was 1/2/3/4/5%).
  • Warlock · Demonology Fixed an issue where you couldn’t cast Soul Link on your pet.
  • Warlock · Destruction Destructive Reach changed to Increases the range of your Destruction spells by 10/20%.
  • Warrior Battle Shout is now Raid wide.
  • Warrior Slam is no longer subject to spell pushback.
  • Warrior Fixed an issue where Overpower was not able to activate vs. significantly lower level enemies.
  • Warrior · Arms Fixed an issue where Weaponmaster’s Sword Specialization could be activated by Shield Bash and Shield Slam.
  • Warrior · Fury Lingering Rage no longer stops the player’s Health Regeneration after combat.
  • Warrior · Fury Fixed an issue where Improved Berserker Rage was not removing Movement Impairing Effects.

Gamepad Support 14

  • Added a swing timer to the center reticle.
  • Added bindings to enable and disable Voice Channel Transcription via the Chat Channels menu.
  • Ensured your own fishing bobber is always targetable.
  • Fixed using ground-targeted items. Using them a second time will now confirm the placement.
  • Fixed an issue causing the gamepad action bar to be invisible upon relogging after creating and selecting a custom Edit Mode layout.
  • Fixed an issue causing the cast bar to not be properly customizable with Edit Mode.
  • Fixed an issue making it difficult to activate actions using the class-specific flyouts.
  • Fixed an issue with quest reward selection that prevented completion of certain quests.
  • Fixed an issue where quests offered by interactive objects or other non-character quest givers could not be turned in with a gamepad.
  • Made the “Press and Hold Casting” setting compatible with gamepad.
  • Updated the Trade confirmation dialog to be usable with a gamepad.
  • Updated the Guild & Communities dialogs to be usable with a gamepad.
  • Updated the Chat Channels menu to be usable with a gamepad.
  • Updated the Transmog frame to be useable with a gamepad.

Items 6

  • Mystic Mushroom now correctly increases Spirit.
  • The Insight enchant now correctly increases Spirit.
  • Morbent’s Bane no longer causes other nearby players to play visual effects.
  • Scrolls now incur a global cooldown when used.
  • Many items created by professions have had their vendor sell price reduced.
  • Draught of Predatory Senses is now a Potion, on the Combat Potion cooldown, and had its duration reduced to fit within this design space.

Legacy System 3

  • Fixed an issue where Bartering was discounting training and repairing.
  • Visually moved the Master Chef and Luremaster perks 1 row to the left.
    • Developers’ notes: They were already available with only 5 points committed, so this is only a visual change.
  • The Quick and the Dead should now affect more Priest spells.

Quests 13

  • General Fixed several quest items that were multi-drop and should not be.
  • Ashenvale
  • There are more Bloodtooth Guards available during the quest “Raene’s Cleansing”
  • Dalaran Members of the Horde are no longer welcome in Dalaran under any circumstances and will be attacked on sight. This does not affect access to the City of Dalaran dungeon, but the Horde questline to obtain the Dalaran Sewer Key no longer grants unrestricted access to the city in the open world.
  • Darkshore Fixed an issue where many of the furbolg camps would not grant credit for the quest “How Big a Threat?”
  • Darkshore The quest “For Love Eternal” can now be turned in to Cerellian Whiteclaw at all times.
  • Darkshore “Body and Heart”: Cenarion Moondust is no longer used up when you sprinkle it on the stone, so if you need to try again, you can come back later and use it again to re-summon Lunaclaw.
  • Mulgore The Novice Warriors will no longer flag players for PvP during the quest “Sparring Match”.
  • Stormwind
  • “The Attack!” is no longer an escort quest and is now shareable, even while the event is active. Speak to Tyrion to begin the event if it is not active.
  • Teldrassil Lord Melenas no longer evades at low health during the quest “Twisted Hatred”.
  • Wetlands Several areas have had their respawn rates increased and evened out, including Dragonmaw Orcs, Gnolls, and Incendicite Ore.
  • Zephras Isle Addressed an issue that could prevent players from using Halaan’s Gift to scry on the anchors of Zephras and progress the quest “The Anchors of Zephras.”

Player versus Player 1

  • Battleground Marks of Honor now stack up to 30 (was 20).

User Interface 15

  • Unit Frames display has been updated.
  • Minimap header display has been updated.
  • Spells with different rankings now behaves as a single entry in the Cooldown Manager.
  • Auction House now displays a column for equippable level.
  • Auction House will now properly display equipment stats from items with suffixes (example: “___ of the Monkey”).
  • Added detailed Scrolling Combat Text options under Options > Gameplay > Combat > Scrolling Combat Text for Self > Text on Me/Text on Target.
  • Searching for “Threat” will now pull up the Aggro Display option.
  • To reduce Nameplate clutter, the distance visibility for Nameplates for enemies and NPCs above and below the player have been adjusted. Your current target’s nameplate is not affected.
  • Restored level-up messages showing stat increases and talent points gained.
  • In-game Tutorials have been updated.
  • If party members are different character levels, the Looking For Group UI will now properly update the eligibility statuses of the dungeon list.
  • Group Finder checkbox “Show All Level Ranges” will properly update the dungeon list.
  • Fixed an issue where art assets were running amok on the Professions UI panel.
  • Who List search now supports subzones (example: characters in Northshire Valley will show up in both queries “/who northshire” and “/who elwynn”).
  • Players can no longer accept the ‘refresh world’ prompt while in combat.

Edited on the forum. This is the version read 16 Oct 2026.

BetaKaivax, Community Manager

WoW Forever Stress Test October 19

Please join us for the WoW Forever Stress Test on October 19.

On that day, we will first take the WoW Forever Beta offline, and we will then open WoW Forever on the regional hardware that it will operate on when the game goes live.

On October 19, the Stress Test will begin at 19:00 CEST for players in the EU region, 2:00 p.m. PDT for players in the Americas+Oceania, and at 5:00 a.m. in Taipei and 6:00 a.m. in Korea on October 20.

Any player with a WoW account is eligible to participate. No active subscription is needed.

Once you’re in, make a character, do a few quests, trade some items, chat, and group up with others to really put the game through its paces. This is a highly valuable event, since you’ll participate in our discovering of issues that would have otherwise happened on launch day.

WoW Forever will be available on production realms for a few hours, and then when we shut down the Stress Test, all characters will be deleted* and we will re-open the Beta.

*This is a complete wipe; names and everything else will be completely removed.

Thank you very much for joining us. We’ll see you there!

Join the World of Warcraft: Forever Stress Test - WoW

BetaKaivax, Community Manager

Beta Realm Maintenance - October 15

We’re planning to take the WoW Forever Beta down in about 15 minutes, at 1:15 p.m. PDT.

This will be a maintenance period that includes deploying and testing a new build of the game, and that build has quite a few changes and fixes.

We’ll have a full update to the Development Notes for you when we get through the updating and the testing. See you on the other side!

BetaKaivax, Community Manager

Beta Maintenance - October 14

We’re taking the WoW Forever Beta offline in a few minutes for maintenance. We’re going to run some internal tests, and we don’t expect it to be down for more than a couple of hours.

Beta realms should go offline at 8:00 a.m. PDT.

We’ll see you on the other side!

BetaReplyKaivax, Community Manager

WoW Forever Beta Known Issues - October 8

Known Issues - New October 8

• While texture updates to Skyborne druid bear and travel form are updated, texture updates to Skyborne druid cat form, various creatures in Zephras Isle, and some mounts, pets, and other creatures will arrive in a future build. • Hunters who selected the Ferocity talent will not see the critical strike chance of their pet increase on the character sheet. This is a visual bug only. • Some of the icons in the Professions window appear broken.

General DiscussionReplyAggrend, WoW Game Developer

The WoW: Forever Podcast: Episode 3 - Dive Into Dungeons With Devs ft. @Hammerdancegaming

Hi All,

One thing I did want to make sure we mentioned that did NOT get mentioned in the podcast is that we are also fixing a bug with XP in dungeons.

In previous beta builds, the XP earned per kill was awarded based on the highest level person in the group. If you are running, say, Deadmines with 4 level 20s and 1 level 25, the amount of XP you get as a level 20 is extremely low per kill. With this fix, you should now receive XP based on your level relative to the mobs,as intended.

This fix combined with the 20% increase to base kills in dungeons should make it feel better and more even.

XP gain is not going to be what it was in era, but it should feel significantly better now. We understand that some of you want to dungeon cleave to 60, but this is another one of those things that has to pass muster with our core pillars. That playstyle being the optimal way to level does not pass that muster and we need to hold firm on these balance adjustments.

As it stands now after the adjustments, with perfect xp/hr play, the leveling rates in dungeons will be very close, if not equal to the speed you can level with optimal questing play. That illustrates how much better it was to level in dungeons in Era.

Maintaining a healthy balance here is vital to our “World is the Main Character” and “Nurture and Protect Social Experiences” pillars together. Once the scales tip and dungeons become the clear winner, it has a cascading effect on player behavior and we have to consider that impact holistically.

General DiscussionBlizzardEntertainment, Blizzard News

Check Out Episode 3 of the WoW: Forever Podcast

Join WoW: Forever Podcast host Countdown To Classic and special guest Hammerdance as they sit down with Senior Game Designers Josh “Aggrend” Greenfield, Jay Hartman, and Rowan Ryder as they dive into dungeon leveling, questing, and more.

View Full Article

Edited on the forum. This is the version read 8 Oct 2026.

BetaKaivax, Community Manager

Beta Realm Maintenance - October 8

Starting in one hour at 9:00 a.m. PDT, we will take the WoW Forever Beta down for maintenance and updates. We’re starting a bit earlier today than we have on previous Thursdays, because we’ve gathered up several fixes for behind-the-scenes, non-gameplay issues that we’re going to deploy and then test internally, in addition to a full suite of bug fixes and gameplay adjustments.

If this was a live game, we’d post in the Breaking News banner that we expect to bring realms back online by 3:00 p.m. PDT.

We’ll have a full update of our Development Notes and Known Issues posts later today.

Thank you for joining us on this adventure!

General DiscussionReplyNethaera, Community Manager

World of Warcraft: Forever Class Deep Dives, Mage and Shaman

We’ve made a couple more edits to the Shaman section as follows:

Under Baseline Abilities we’ve added Rockbiter Weapon to the Weapon Imbues list.

Weapon Imbues: All weapon imbues (Frostbrand Weapon, Flametongue Weapon, Rockbiter Weapon, Windfury Weapon) have their duration increased to 60 minutes from 5 minutes. In addition, they can now be active at the same time as temporary weapon enchantments like Sharpening Stones, Weight Stones, and Wizard Oil.

Under Restoration we’ve noted the removal of Nature’s Guidance.

Removed talents: Nature’s Guidance.

General DiscussionReplyNethaera, Community Manager

World of Warcraft: Forever Class Deep Dives, Mage and Shaman

We’ve updated the section for Elemental Combat for Shaman to account for the missing Elemental Mastery talent removal note. Our apologies for missing that one.

Removed talents: Elemental Mastery. While this talent was a signature mainstay of Elemental Shaman, especially in PvP, it was also a problematic talent that was holding the class back. We could not increase Elemental Shaman damage to appropriate values in PvE and keep this talent. It would have made them much too strong in PvP. The best solution was to remove this talent and give Elemental Shaman new spells and capabilities.

General DiscussionReplyNethaera, Community Manager

World of Warcraft: Forever Class Deep Dives, Rogue and Warlock

We’ve corrected the following line to say the following. This was purely human error.

Combat and Subtlety have support for all weapon types, with Combat focusing on hard hitting direct damage and little bit of cleave damage with Blade Flurry, and Subtlety focusing on combat tricks and Bleeds.

We’ve also updated the note on Puncturing Wounds:

Puncturing Wounds: (Formerly Improved Backstab.) Now also increases Mutilate crit chance by a lesser percentage, and gives Backstab a chance to grant an additional Combo Point.

Edited on the forum. This is the version read 7 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

World of Warcraft: Forever Class Deep Dives, Rogue and Warlock

Masters of subtlety and destructive power take center stage in this World of Warcraft: Forever class deep dive. Explore how updates to Rogues and Warlocks build on the defining tools, tactics, and playstyles of each class.

View Full Article

Edited on the forum. This is the version read 7 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

World of Warcraft: Forever Class Deep Dives, Mage and Shaman

Our World of Warcraft: Forever class deep dive series continues with developer insights into Mages and Shaman. Learn how Mage updates expand Arcane, Fire, and Frost magic with new hybrid possibilities like Frostfire Bolt, and how Shaman changes make totems easier to manage, weapon imbues longer lasting, and Elemental Combat, Enhancement, and Restoration builds more versatile.

View Full Article

Edited on the forum. This is the version read 7 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

Battle for the Darkspear Islands in World of Warcraft: Forever

Stake your claim in the Darkspear Islands, a new 15v15 battleground in World of Warcraft: Forever where teams fight to control strategic points, capture the flag, and earn reputation rewards with the Darkspear Raiders or Theramore Expeditionary Force.

View Full Article

Edited on the forum. This is the version read 7 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

How PvP Progression in World of Warcraft: Forever Works

World of Warcraft: Forever reimagines PvP (Player vs. Player) progression with an approachable system built around Honor, Rank Points, seasonal goals, and familiar original ranks. Players can earn rewards through battlegrounds, PvP quests, weekly journey tasks, and gear upgrades while working toward iconic titles such as High Warlord and Grand Marshal.

View Full Article

Edited on the forum. This is the version read 7 Oct 2026.

BetaReplyKaivax, Community Manager

Brief Beta Realm Maintenance - October 6

A couple more fixes going in with this restart:

  • Fixed a bug that could occasionally disconnect you when riding an elevator or transport.
  • Addressed an error that could occur when joining or leaving a guild.
BetaKaivax, Community Manager

Brief Beta Realm Maintenance - October 6

We’re planning to do realm restarts at 3:00 p.m. PDT (about 40 minutes from now), to pick up some priority fixes for the Beta.

One of the fixes is intended to address quests where quest items are intended to be restocked in a chest, but have gone missing.

If you’re in-game in the WoW: Forever Beta, you should see a warning just before the realm goes offline.

BetaKaivax, Community Manager

Brief Realm Maintenance - October 5

We’re going to do realm restarts in a few minutes, to apply some fixes that should improve the quality of the game service.

Beta testers who are in-game will see server messages counting down to the restart time.

And the Beta will re-open a few minutes after it goes offline.

BetaReplyKaivax, Community Manager

Gnomeregan, Who broke it?!

Who broke it? Gnomes, of course.

But earlier this afternoon, we fixed it.

Thanks for your reports!

BetaKaivax, Community Manager

Warrior Updates in Today's Beta Build

A number of additional updates for Warriors in WoW Forever made it into today’s new Beta build, and we just added all of the following to our Development Notes for today.

Show all 28 lines

Warrior 28

  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
  • Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
  • Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
  • Fury Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
  • Fury Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
  • Fury Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
  • Fury New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
  • Fury Blood Craze no longer activates off of Bloodthirst casts.
  • Fury The Improved Cleave talent has been removed.
  • Fury The Boundless Rage talent has been removed.
  • Fury New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
  • Fury Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
  • Fury Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
  • Fury Dual Wield Specialization no longer grants hit to your off-hand attacks.
  • Fury Enrage is no longer required to reach the Flurry talent.
  • Fury Death Wish is now required to reach the Flurry talent.
  • Fury New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
  • Fury Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
  • Fury Berserker Rage is now available at level 30 (Was 32)
  • Fury Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
  • Protection Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.
  • Protection Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
  • Protection Anticipation moved to Row 2 (Was Row 1).
  • Protection Toughness has been removed.
  • Protection Improved Bloodrage moved to Row 1 (Was Row 2).
  • Protection Improved Revenge moved to Row 2 (Was Row 3).
  • Protection Improved Disarm moved to Row 3 (Was Row 4).
  • Protection Improved Shield Bash moved to Row 4 (Was Row 5).
BetaKaivax, Community Manager

Beta Service Issue - October 1

We’re aware of and working to address an issue that appears to be preventing testers from logging into the WoW: Forever Beta.

We will continue to work to fix this as swiftly as possible.

BetaKaivax, Community Manager

Temporary Dialog Bug for Australian Testers

With the new build of the WoW Forever Beta, we have an unexpected bug where Australian players are being presented with a dialog when they log in telling them their social features are locked down. This is not the case, of course.

We’ll get the bug fixed as soon as possible.

BetaKaivax, Community Manager

Legacy Points for Beta Testing

Over the first two weeks of the WoW Forever Beta, we’ve seen an increasing number of testers pushing to earn points in the Legacy system.

In a future week of the Beta, we’re planning to grant all testers 16 Legacy points so that the system can be tested without first requiring a great deal of leveling different classes, clearing dungeons, etc.

Once applied, we expect to keep that grant in place until the end of the Beta.

General DiscussionKaivax, Community Manager

Actions Taken Against Botting and RMT

Since our previous note on the subject of addressing Real Money Transactions (RMT) in WoW: Forever, we have been continuously actioning accounts that were found to be botting to amass gold in the WoW: Forever Beta, as well as the accounts of those who were found to have purchased or knowingly received illicit gold. We will continue to take action against RMT in both the Beta and the live game after the launch of WoW: Forever.

We will soon add a warning to the game that will appear whenever you trade with strangers. The warning reads:

Be wary of accepting gold from unknown or suspicious sources. If the provider is engaged in Real Money Transactions, you could put your account at risk of closure. Please see the following support article for more information: https://support.blizzard.com/help/article/379634

Our stance on RMT in World of Warcraft is crystal clear: any account belonging to any player that is found to have participated in generating, selling, buying, or receiving illicit gold is subject to the gold being removed, account suspensions, or permanent account closures.

Thank you to every player who has provided feedback on this subject. You’ve participated in making this Beta invaluable to us as we refine our processes around this and many other issues.

General DiscussionBlizzardEntertainment, Blizzard News

Watch Now! WoW: Forever Podcast Ep.2, Speedrunning Classes

Join Host Countdown To Classic, Senior Game Designer Josh “Aggrend” Greenfield, Principal Game Designer Kris Zierhut, and Senior Game Designer Aidan Moon, with special guest and content creator Sodapoppin.

View Full Article

Edited on the forum. This is the version read 2 Oct 2026.

General DiscussionBlizzardEntertainment, Blizzard News

World of Warcraft: Forever Class Deep Dives, Priest and Warrior

Priests and Warriors are next in our World of Warcraft: Forever class deep dives, with updates that build on the roles, rhythms, and class-defining tools players know. This look covers new and adjusted baseline abilities, refreshed racial Priest spells, Rage and stance updates for Warriors, and talent changes across Discipline, Holy, Shadow, Arms, Fury, and Protection.

View Full Article

Edited on the forum. This is the version read 30 Sep 2026.

General DiscussionReplyNethaera, Community Manager

World of Warcraft: Forever Class Deep Dives, Hunter and Druid

Replying to a quoted post on the forum.

Jokes on you… no intern… BUT I did get the correction from the dev team and updated it in the article. It should have said “more damage than Aimed Shot”. Thanks for caring enough to point it out so we could get it corrected.

  • Sniper Shot: New talent in 31-point gold medal slot. Pre-requisite of Trueshot Aura. Grants a new Shot with a 4 second cast time and 15 second cooldown that deals even more damage than Aimed Shot. Sniper Shot has a base range of 45 yards and increases the range of your next 3 Shots by 10 yards.
General DiscussionBlizzardEntertainment, Blizzard News

World of Warcraft: Forever Class Deep Dives, Hunter and Druid

Answer the call of the wild and take on nature’s many forms in World of Warcraft: Forever. We’re sharing Development Team insights on Hunter and Druid, including how these classes are evolving through talent updates, class-defining abilities, and new ways to play.

View Full Article

Edited on the forum. This is the version read 30 Sep 2026.

General DiscussionReplyKaivax, Community Manager

Gold buying rules

Hello. We just want to reiterate some key points about this subject.

Real money transactions (RMT) are not acceptable in World of Warcraft, and we’re taking steps to address RMT in the WoW: Forever Beta, and of course, when WoW: Forever goes live and beyond.

It’s important to know that while we have always actioned RMT seller’s accounts as quickly as possible, we will increasingly take action against buyers’ accounts. That means that we will remove the illicit gold from the recipient, and/or take further actions, which can include closing accounts.

We’re once again asking all players to be very cautious when it comes to accepting gifts from strangers or other one-sided transactions. If it becomes apparent that a recipient knew or should-have-known that gold wasn’t from a legitimate source, they may be subject to account actions as well.

BetaReplyKaivax, Community Manager

Realm is full

Replying to a quoted post on the forum.

We looked into this, and found an issue that was causing the queue to fill, and we just fixed the issue.

Thanks for testing with us!

BetaKaivax, Community Manager

Beta Realm Restarts Incoming - Sept. 25

To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes.

The maintenance period should be very brief.

General DiscussionAggrend, WoW Game Developer

What insights would you like to see in a future episode of the WoW: Forever Podcast?

Greetings!

We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show!

This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that!

Looking forward past that, the team wanted to know if there are any other topics that you would like developer insights on for future episodes?

So, feel free to post and let us know what topics you’d like to see us dig into and discuss in the WoW: Forever Podcast!

Edited on the forum. This is the version read 25 Sep 2026.

BetaReplyKaivax, Community Manager

Game is unplayable today

We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today.

Thank you for these reports.

BetaFwoibles, WoW Developer

WoW Forever Beta - Account Actions For Name Violations

We are in the process of issuing forced name changes to characters found to be in violation of our character naming policies that were created in the Forever Beta. Additionally, we have removed beta access for some users who created names that were far outside of our Code of Conduct. The use of dual names has allowed players new levels of creativity and personalization with your characters, some took this opportunity to reveal too much about themselves and will no longer be participating in this Beta.

The World of Warcraft team takes the safety and inclusiveness of our game very seriously. These actions were performed directly by the World of Warcraft Development team and were individually reviewed. The Customer Service team cannot and will not assist with any appeals. Our system for enforcing naming standards will be coming online very shortly, we would appreciate testers refraining from “testing” this system, as you run the risk of being actioned and losing access to the Beta. Please keep your character names respectful and within policy.

For anyone needing a refresher our code of conduct can be found at: https://us.support.blizzard.com/en/help/article/42673

BetaReplyKaivax, Community Manager

WoW Forever Beta Known Issues - September 24

Resolved Issues 2

  • Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build. struck out by Blizzard
  • Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build. struck out by Blizzard

Known issues 10

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.
BetaKaivax, Community Manager

WoW Forever Beta Development Notes, Updated September 24

Today, we updated the WoW Forever Beta with a new build that includes the following updates.

Show all 130 lines

Bugfixes 12

  • Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
  • Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
  • Adjusted Human death sounds.
  • Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.
    • Players may now buff each other, cast, and craft while waiting for their Campfire buffs.
    • Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.
  • Resolved an issue where Huey Sunnydale’s legs failed to render properly.
  • Fixed an issue that made a Season of Discovery rune ability visible.
  • Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.
  • Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.
  • Removed a setting that could disable fog in an unintended manner.
  • Resolved a water display issue and fixed various other display artifacts on Mac.
  • Fixed a memory leak causing gradual performance degradation for some players.
  • Fixed an issue where in-game mail could ignore surnames.

Classes 62

  • If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.
  • Druid Corrected an issue and now Rejuvenation can land critical hits.
  • Druid Corrected an issue and now Tranquility can land critical hits.
  • Druid Wrath base damage increased ~50%.
  • Druid Thorns will now dynamically update its values based on the caster’s spell power.
    • If the caster cannot be found or is too far away, Thorns reverts to its base values.
  • Druid · Feral Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
    • All talents referencing Mangle now reference Primal Bite.
  • Druid · Feral The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
  • Druid · Feral Fixed a bug where Feral Charge (Cat) could be cast on allies.
  • Druid · Restoration Corrected an issue and now Wild Growth can land critical hits.
  • Hunter · Pets Furious Howl Attack Power bonus reduced 40%.
  • Hunter · Pets Sonic Blast ability now properly available to Bat pets.
  • Hunter · Pets Tame Beast no longer works on Beasts that are higher than the Hunter’s level.
  • Hunter · Marksmanship Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.
  • Hunter · Survival Corrected an issue and now Lacerating Strikes can land critical hits.
  • Hunter · Survival Strider Kick now increases movement speed by 30% for 3 seconds.
  • Mage Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
  • Mage · Fire Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
    • Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
  • Mage · Fire Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
  • Mage · Fire Ignite no longer double dips on % damage increase modifiers.
  • Paladin Retribution Aura will now dynamically update its values based on the caster’s spell power.
  • Paladin Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
  • Paladin Fixed various issues with Consecration.
    • Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
    • Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
    • Fixed an issue where Consecration could pull targets vertically above or below the caster.
  • Paladin Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
    • Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
  • Paladin Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
  • Paladin Righteous Fury: Holy threat increase increased to 60% (was 90%).
  • Paladin · Holy Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
  • Paladin · Holy Improved Holy Strike removed from the Talent Tree.
    • Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.
  • Paladin · Holy Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
  • Paladin · Holy Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
  • Paladin · Retribution Vengeance now activates off of non-periodic critical strikes.
  • Paladin · Retribution Vengeance’s maximum stacks lowered to 3 (was 5).
  • Paladin · Retribution Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
  • Paladin · Retribution Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
  • Paladin · Retribution Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
  • Priest Corrected an issue and now Renew can land critical hits.
  • Priest Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
  • Priest · Gnome Corrected an issue and now Contingency Plan can land critical hits.
  • Priest · Gnome Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
  • Priest · Night Elf Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
  • Priest · Undead Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
  • Priest · Undead Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
  • Rogue Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
  • Shaman Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
  • Shaman Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.
  • Shaman Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.
  • Shaman Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
  • Shaman Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
  • Shaman Flametongue Totem no longer stacks with Flametongue Weapon.
  • Shaman Flametongue Totem no longer stacks with Windfury Totem.
  • Shaman Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
  • Shaman · Elemental Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
    • Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
  • Shaman · Elemental Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
  • Shaman · Enhancement Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
    • Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.
  • Shaman · Restoration Corrected an issue and now Riptide can land critical hits.
  • Warlock Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
  • Warlock Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
  • Warrior Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
  • Warrior · Protection Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
    • Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
  • Warrior · Arms Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
  • Warrior · Arms Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
  • Warrior · Arms Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
  • Warrior · Arms Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.

Races 4

  • Gnome Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
  • Human Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken.
  • Tauren Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.
  • Tauren Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.
    • Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it.

Cooldown Manager 5

  • The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.
  • Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
  • Additional classes will become testable in future updates.
  • The most desired feedback for this feature is currently: spells that you wish were tracked by default.
  • The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.

Gamepad Support 6

  • Class specific flyouts have been added to the action bar interface of some classes.
    • Shapeshift flyout for Druids.
    • Pet control and pet spell flyouts for Hunters and Warlocks.
    • Aura flyout for Paladins.
    • Stance flyout for Warriors.
  • The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.
  • New options have been added to the Gamepad (Alpha) section of the game options.
    • Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.
    • Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.
    • Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.
    • Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.
    • Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.
  • Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.
  • Updated Map and Quest Log bindings.
    • New hover functionality for POI pins.
  • Updated support for Compact Raid Frame Manager and Role Poll Frames.

Items 5

  • A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.
  • A number of quests have had their rewards updated to be the correct item level.
  • A small number of early caster rewards have been adjusted.
  • Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged.
  • Wands: Wands no longer gain any additional damage from the user’s spell damage.

Quests 23

  • Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.
  • Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.
  • Dun Morogh - Snow Leopard Prowler has a much faster respawn time.
  • Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.
  • Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.
  • Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.
  • Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”.
  • Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!
  • Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.
  • Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.
  • Elwynn Forest - Nimsy now respawns more quickly.
  • Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.
  • Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”.
  • Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.
  • Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.
  • Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.
  • Silverpine Forest - Pyrewood Village worgen respawn more quickly.
  • Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).
  • Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you
  • Westfall - Increased the spawn rate of the Defias Messenger.
  • Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.
  • Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.
  • Zephras Isle - “A Firm Response” no longer fails to grant credit to players.

User Interface 2

  • Updated the Nameplate selection display.
  • Personal Resource Display textures are updated.

Known issues 11

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.

Our full Known Issues post is here.

BetaKaivax, Community Manager

Beta Realm Maintenance is Underway - September 24

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours.

We’ll have a full change log (development notes) as well as updated known issues post here soon.

General DiscussionBlizzardEntertainment, Blizzard News

Watch the World of Warcraft: Forever Podcast, Ep. 1

Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast.

View Full Article

Edited on the forum. This is the version read 25 Sep 2026.

General DiscussionBlizzardEntertainment, Blizzard News

Get to Know the World of Warcraft: Forever Legacy System

Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth.

View Full Article

Edited on the forum. This is the version read 25 Sep 2026.

BetaKaivax, Community Manager

Auto-shoot Bug and Fix Incoming

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.

Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.

This is something that we will fix in an upcoming Beta build, hopefully next week.

BetaKaivax, Community Manager

Beta Client Update - September 22

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977

Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for:

  • Fixed some display issues and stability issues on Macs.
  • Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.
  • You can now interact with items that give you quests on gamepad.

This client build also includes other fixes for issues that are not testable in-game.

Our next full weekly update is coming on September 24.

General DiscussionBlizzardEntertainment, Blizzard News

WoW: Forever Meet the New Skyborne

The Skyborne, also known as the shen’dorei, or hidden people, are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1 to 12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the proud Horde or the noble Alliance.

View Full Article

Edited on the forum. This is the version read 25 Sep 2026.

General DiscussionBlizzardEntertainment, Blizzard News

Create the Hero You Want to Be in World of Warcraft: Forever

Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne.

View Full Article

Edited on the forum. This is the version read 25 Sep 2026.

BetaReplyKaivax, Community Manager

"Character with that name already exists"

Replying to a quoted post on the forum.

Gathering as much information as possible, so that we can be sure of our understanding of both the issue and our fix for it.

Thank you for your patience. We recognize that Beta testing is very different than playing a live game.

Blizzard's words, from its staff's own posts on the World of Warcraft forum, grouped by day and filtered by 0hp. Read , re-read within 14 days. World of Warcraft and Blizzard Entertainment are trademarks of Blizzard Entertainment, Inc.

How to use

  • Forums. Pick a Forever forum, such as Beta, to show only its posts. All forums clears it.
  • Posters. Pick a name to read only that person's posts. Pick more than one to see them together.
  • Find. Type a word to keep only the posts that contain it. The lines that hold it are marked.
  • Days. Posts are grouped by day on Pacific time, the clock Blizzard dates its posts by.
  • Links. Each title opens Blizzard's post. A filtered view has its own address, so you can share it.

More tools

Common questions

What is a blue post?

A post by a Blizzard staff account on the official forum. The name comes from the blue text Blizzard's forums have long used for staff posts. This page keeps every one about World of Warcraft: Forever that we have read: 109 so far, the newest from 9 Nov 2026.

Where do these posts come from?

From Blizzard's own World of Warcraft forum. We read the forum's list of staff posts and keep the ones in the Forever forums, General Discussion, Beta, Bug Report and WoW: Forever so far. Each post is read from the forum itself, and one the forum does not mark as staff is refused. Every post links the original.

Who from Blizzard posts about World of Warcraft: Forever?

So far 6 staff accounts, across 83 forum threads: Kaivax, BlizzardEntertainment, Nethaera, Aggrend, Zorbrix-83447 and 1 more. Pick a name above the posts to read only that person's.

Are the words changed?

No. Each post is Blizzard's own text, and each links the original. We change a long dash to a comma or the word to. We leave out quotes of other posters, because they are not Blizzard's words, and pictures and link previews, keeping each link. A reply links the post it quotes.

How often is it updated?

We read the staff list again at least every 14 days, and the page says when we last did. A new post appears at the top. We keep each post as we first read it, so a later edit on the forum is not shown here.

What changed

  1. Added

    • The tool went live.