WoW: Forever Legacy System: can one character reach the 16-point cap?
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World of Warcraft: Forever gives every account a Legacy System, and Blizzard says every perk in it can be unlocked on a single character. Blizzard's post of 23 September says each character can spend up to 16 Legacy Points at launch. It also says one character can earn up to 29.
A few names first. WoW, the usual short name for World of Warcraft, is how we'll write it, and Forever is a new version of it. Legacy Points are the system's account-wide points: earn one on any character and all your characters can use it, except in Hardcore (a mode where death carries lasting consequences, covered below). An alt is a second character on the same account.
How do you earn Legacy Points?
You finish Legacy Challenges, which work like achievements tied to how a character grows. Each one is worth one point, and there are 65 in six groups. Your first point switches the system on. For most players that's reaching level 25. Taking a primary crafting profession to 150, or exploring the whole world map, also does it. Then open it from the shield icon on the menu, or press Y, the default key.
| Group | Points | What earns them |
|---|---|---|
| Classes (the character types you pick from) | 27 | Reach level 25, 45 and 60 with each class |
| Tradeskills | 18 | Take each primary crafting profession to 150, 225 and 300 skill |
| PvP (player versus player) | 12 | Five PvP ranks (5), Exalted with each Battleground reputation (4), and three Field of Honor season quests (3) |
| Adventure | 2 | Explore the whole world map on one character, and finish the Lord Valthalak dungeon set questline |
| Dungeons | 3 | Beat the last boss of every dungeon in three level bands: 15 to 25, 26 to 45 and 46 to 60 |
| Raids | 3 | Beat Onyxia, all 13 bosses of Hyjal Summit, and all 8 of the Barrow Deeps |
Some of those need a gloss. A tradeskill is a trade skill, professions included, and only primary professions, the main trades a character learns, count here if they aren't gathering ones. PvP means player versus player, where players fight each other rather than the game. A Battleground, a team match where players fight each other, has its own reputation to build, and Exalted is one of the game's reputation levels. The five PvP ranks, levels of standing in player versus player, are ranks 3, 7, 10, 13 and 14. The three season quests are the ones for weeks 4, 7 and 10 of the Field of Honor PvP season's quest track.
A dungeon is a short adventure for a small group. Onyxia is a boss in a raid (a dungeon built for a large group), and Hyjal Summit and the Barrow Deeps are raids.
Can one character reach the 16-point cap?
Yes, but how you play decides how. Each character can spend at most 16 points at launch, however many your account holds. Blizzard gives two reasons. New players won't be too far behind to catch up, and 16 is reachable on one character, so alts aren't required.
Blizzard's own tally for one character is 3 from levelling, up to 6 from tradeskills, 12 from PvP, 2 from Adventure and 6 from dungeons and raids. That makes 29. Our reading is that the 6 means two primary crafting professions taken to 300, since each is worth 3.
Our maths, from that tally, for a one-character player:
| How you play | Points | Reaches 16? |
|---|---|---|
| Level to 60, two crafting professions to 300, both Adventure challenges, all three dungeon bands | 14 | No, 2 short |
| The same, plus 2 of the 3 raid challenges | 16 | Yes, exactly |
| The same, plus all 3 raid challenges | 17 | Yes, 1 spare |
| Level to 60 and all 12 PvP challenges | 15 | No, 1 short. Add any one more |
| Level to 60, one crafting and one gathering profession, all dungeons, raids and Adventure | 14 | No, 2 short. Only PvP is left to fill it |
Our maths also says this: skip PvP and the most one character can collect is 17, so you can miss only one point. Miss a raid and every other challenge becomes a must. If you love PvP, it covers most of the cap by itself. If our two-profession reading holds, we'd make both professions crafting ones, because a gathering one earns nothing here.
What can you spend Legacy Points on?
Perks, sorted into three trees, the branching menus you spend points in. The points belong to your account, and each character spends up to 16 of them on its own perks, independently of your other characters. Blizzard's post doesn't list what each perk costs. Wowhead, the big community database, has a guide and a Legacy calculator for planning a build.
| Tree | Perk | What it does |
|---|---|---|
| Professions | Working Overtime | Better odds of a skill point in every tradeskill, including skills only some classes have, like Lockpicking |
| Professions | Bountiful Harvest | Helps you find extra Scarce resources while mining, gathering herbs or skinning |
| Professions | Bartering | Vendor items cost less gold |
| Professions | Performance bonus | Sometimes more Merchant's Favor from the two new trade factions |
| Professions | Master Chef | A chance for cooking recipes to make extra |
| Professions | Luremaster | A chance to catch extra fish |
| Professions | Dedicated Study | A daily boost to level tradeskills faster, or free Elemental Essences once all are at 300 |
| Adventure | Well Rested | A higher cap on rested experience, and it builds faster |
| Adventure | Thrill of Adventure | A little health and mana back after each kill that isn't trivial |
| Adventure | High Alert | Better stealth detection outside Battlegrounds |
| Adventure | Field Guide | Cuts the one-hour wait between placing camping features |
| Adventure | Field Medicine | Shortens Recently Bandaged, the wait between bandages, except in dungeons, raids and Battlegrounds |
| Adventure | Talented | Unlock talent points up to 5 levels lower than normal |
| Adventure | Frequent Flier | Cheaper, faster flights |
| Resourcefulness | Gourmand | Food buffs last longer |
| Resourcefulness | The Quick and the Dead | Dead players run back to their body faster, and group buffs cost nothing after you're revived |
| Resourcefulness | Reinforce | Less durability damage to your gear when you die |
| Resourcefulness | For Great Honor | More Honor from PvP |
| Resourcefulness | Permanence | Party, raid and camping buffs last longer |
| Resourcefulness | Diplomat | More reputation gained |
| Resourcefulness | Reagent Economy | Class abilities stop needing purchasable reagents, and tier 1 camping features need no materials to craft |
A few terms from that table. Merchant's Favor comes from the Azeroth Commerce Authority and Durotar Supply and Logistics (Azeroth is the world the game is set in). Blizzard calls them two new Alliance and Horde factions, groups you build standing with. The Alliance and the Horde are the game's two sides. A buff is a temporary boost, and rested experience is bonus experience a character builds up while resting. Honor is what PvP pays out. Reagents are items some class abilities use up.
Talents are upgrades a character buys with talent points as it levels. Our talent calculator doesn't include the Talented perk. With it, our reading is that a build can come up to 5 levels sooner than the level the calculator shows.
What are Legacy Rewards?
Account unlocks. Legacy Points build up across your whole account, and the total unlocks toys and cosmetic items. There are four at launch, and Blizzard plans more with each content update:
- Replica Ironforge Air Rifle, a toy gun that stuns other players and keeps score.
- Spectral Bear Cub, a pet, which Blizzard says was inspired by the Dwarven Hunter, a character in Forever's cinematic, and his companion.
- Spectral Bear Tabard, a tabard, the cloth worn over armour.
- Reins of the Spectral Bear, a mount, the animal you ride.
How does Hardcore change it?
Hardcore, a mode where death carries lasting consequences, is one of Forever's rulesets, the kinds of world a character can live in, and it isn't there at launch. When it comes, challenges you finished elsewhere won't show up in it. A challenge finished in Hardcore counts in every other ruleset too. PvP challenges can't be done there, so Blizzard says Hardcore will launch with 12 challenges of its own.
Our rulesets piece covers all four rulesets.
Our take: earned by playing, and capped
We like this. Every point in Blizzard's post comes from playing: levelling, crafting, fighting, exploring. Nothing in the post mentions buying one. Blizzard says the 16-point cap keeps new players from falling too far behind to catch up. Our reading is that it's the right call, because a veteran with a dozen alts still can't spend more than 16 on any one character at launch.
We read the perks as modest, though Blizzard gives a size for only one of them, Talented's 5 levels. Cheaper flights, longer food buffs, no more buying reagents for class abilities. We'd call that respect for a player's time rather than a power race. Blizzard plans new challenges and perks with each content release, and new trees later. Whether future perks stay this modest is the open question. For the launch date, see our release date piece.
Common questions
Do you need alts for the WoW: Forever Legacy System?
No. An alt is a second character on the same account. The Legacy System is World of Warcraft: Forever's account-wide progress system, and Blizzard says all its character advantages, the perks, can be unlocked on a single character. Legacy Points are the account-wide points you earn, one per challenge finished, and each character can spend up to 16 of them at launch. Blizzard says one character can earn up to 29.
How do you earn Legacy Points in WoW: Forever?
Legacy Points are the Legacy System's account-wide points, and you get one for each Legacy Challenge you finish. There are 65 challenges in six groups. They cover levelling classes (the character types you pick from) and primary crafting professions (the main trades a character learns, gathering ones excluded). They also cover player versus player fighting, and adventure: exploring the whole world map on one character, and the Lord Valthalak dungeon set questline. The last two groups are dungeons (short adventures for a small group) and raids (dungeons built for a large group). Your first point switches the system on. For most players that's reaching level 25.
How do Legacy Points work with Hardcore in WoW: Forever?
Hardcore is a ruleset, the kind of world a character lives in, and it's a mode where death carries lasting consequences. It won't be there at launch. Legacy Points come from finishing Legacy Challenges and can be spent by your characters outside Hardcore. Challenges finished outside Hardcore won't count there. A challenge finished in Hardcore counts in every other ruleset too. Blizzard says Hardcore will launch with 12 challenges of its own.
Written by 0hp from the publisher's own announcement, linked above, and every specific in it was checked against that page by a second pass before it published. Independent, and not affiliated with the publisher. Dates are announced or labelled as estimates. How this site is written, and how to correct it.


