<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
<title>0hp: World of Warcraft</title>
<link href="https://0hp.com/"/><link rel="self" href="https://0hp.com/games/wow/feed.xml"/>
<updated>2026-09-03T00:00:00Z</updated>
<author><name>0hp</name><uri>https://0hp.com/</uri></author>
<id>https://0hp.com/games/wow/feed.xml</id>
<entry>
<title>BlizzCon 2026 has a running order, and WoW gets ten sessions across two days</title>
<link href="https://0hp.com/news/blizzcon-2026-schedule-and-stream/"/>
<id>https://0hp.com/news/blizzcon-2026-schedule-and-stream/</id>
<updated>2026-09-03T00:00:00Z</updated>
<published>2026-09-02T00:00:00Z</published>
<summary>Blizzard published the BlizzCon 2026 schedule. What is streamed, what is not, and where the World of Warcraft panels and the two esports finals sit on each day.</summary>
<content type="html">&lt;p&gt;BlizzCon 2026, which is Blizzard&#x27;s own convention for its games, now has a running order.
The studio published the
&lt;a href=&quot;https://worldofwarcraft.blizzard.com/en-us/news/24294375/blizzcon-2026-is-nearly-here-watch-live-earn-rewards-and-more&quot;&gt;schedule, stream plan and rewards detail&lt;/a&gt;
on 1 September, eleven days out from the show on &lt;strong&gt;12 and 13 September&lt;/strong&gt; at the Anaheim
Convention Center. The gap the first announcement left, whether any of it would be
broadcast, is closed.&lt;/p&gt;
&lt;p&gt;Three of the slots below are esports finals, which are competitive tournament matches. The
MDI, which stands for Mythic Dungeon Invitational, is the studio&#x27;s dungeon speedrun
competition. The AWC is its arena tournament. One panel on day two is about Hardcore, a mode
where a character who dies is gone for good.&lt;/p&gt;
&lt;h2&gt;The World of Warcraft slots, both days&lt;/h2&gt;
&lt;p&gt;The Warcraft slots and the two esports finals, taken from Blizzard&#x27;s own longer list. All
times Pacific, and all marked subject to change.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Day&lt;/th&gt;
&lt;th&gt;Time&lt;/th&gt;
&lt;th&gt;Segment&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Sat 12 Sep&lt;/td&gt;
&lt;td&gt;10:30 a.m.&lt;/td&gt;
&lt;td&gt;Opening Ceremony&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sat 12 Sep&lt;/td&gt;
&lt;td&gt;12:00 p.m.&lt;/td&gt;
&lt;td&gt;World of Warcraft: What&#x27;s Next&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sat 12 Sep&lt;/td&gt;
&lt;td&gt;12:45 p.m.&lt;/td&gt;
&lt;td&gt;MDI Grand Finals, first match&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sat 12 Sep&lt;/td&gt;
&lt;td&gt;2:00 p.m.&lt;/td&gt;
&lt;td&gt;Building Cutscenes in World of Warcraft&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sat 12 Sep&lt;/td&gt;
&lt;td&gt;2:45 p.m.&lt;/td&gt;
&lt;td&gt;World of Warcraft: What&#x27;s Next II&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sat 12 Sep&lt;/td&gt;
&lt;td&gt;3:30 p.m.&lt;/td&gt;
&lt;td&gt;Developers x Creators Showcase&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sat 12 Sep&lt;/td&gt;
&lt;td&gt;5:30 p.m.&lt;/td&gt;
&lt;td&gt;MDI Grand Finals, championship match&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sun 13 Sep&lt;/td&gt;
&lt;td&gt;10:00 a.m.&lt;/td&gt;
&lt;td&gt;World of Warcraft: Deep Dive&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sun 13 Sep&lt;/td&gt;
&lt;td&gt;10:45 a.m.&lt;/td&gt;
&lt;td&gt;Crafting Coziness and Creative Freedom&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sun 13 Sep&lt;/td&gt;
&lt;td&gt;11:45 a.m.&lt;/td&gt;
&lt;td&gt;World Building in World of Warcraft&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sun 13 Sep&lt;/td&gt;
&lt;td&gt;1:15 p.m.&lt;/td&gt;
&lt;td&gt;World of Warcraft: Art Design&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sun 13 Sep&lt;/td&gt;
&lt;td&gt;2:45 p.m.&lt;/td&gt;
&lt;td&gt;World of Warcraft: Design Deep Dive&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sun 13 Sep&lt;/td&gt;
&lt;td&gt;4:15 p.m.&lt;/td&gt;
&lt;td&gt;World of Warcraft Hardcore: What&#x27;s Next&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sun 13 Sep&lt;/td&gt;
&lt;td&gt;5:00 p.m.&lt;/td&gt;
&lt;td&gt;AWC Grand Finals, championship match&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sun 13 Sep&lt;/td&gt;
&lt;td&gt;5:20 p.m.&lt;/td&gt;
&lt;td&gt;Closing Remarks&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2&gt;Our take: what it means for players&lt;/h2&gt;
&lt;p&gt;Two &amp;quot;What&#x27;s Next&amp;quot; panels on the same afternoon is the shape worth reading. A single roadmap
panel is a year plan. Two back to back, with a cutscene panel wedged between them, reads as a
roadmap split across a reveal and its detail. That is how a convention paces an announcement
it wants to land twice.&lt;/p&gt;
&lt;p&gt;The second signal is Hardcore getting its own forward-looking panel on day two, at 4:15 p.m.,
rather than a mention inside a broader session. A named &amp;quot;What&#x27;s Next&amp;quot; slot is the smallest
possible commitment a schedule can make to a mode, and it is still a commitment. We will take
it. A mode where death is permanent, given a stage of its own, is the genre remembering what it
is good at.&lt;/p&gt;
&lt;p&gt;The fine print is where our complaint sits, and Blizzard states it plainly. The streams cover
the opening ceremony, major panels and esports competitions. The musical
performances are not part of that, and neither are what Blizzard calls some other elements.
The band Le Sserafim plays at 6:00 p.m. on day two and the trophy ceremony follows at 6:30.
Anyone attending in person has until &lt;strong&gt;18 September&lt;/strong&gt; to link a BlizzCon Pass, which is the
in-person ticket, to a Battle.net account and still claim the rewards.&lt;/p&gt;
&lt;p&gt;That deadline is the bit that will cost somebody something. A linking window that closes five
days after the show, published inside a rewards section rather than on the ticket, quietly
separates people from something they already paid for. Put it on the ticket.&lt;/p&gt;
&lt;h2&gt;What&#x27;s next&lt;/h2&gt;
&lt;p&gt;Blizzard says the schedule updates after the opening ceremony, so the day two list is the one
most likely to move. Both days, the two esports finals and the reward-linking deadline are on
&lt;a href=&quot;https://0hp.com/calendar/&quot;&gt;the calendar&lt;/a&gt; with the day we last checked each against Blizzard&#x27;s page.&lt;/p&gt;
</content>
</entry>
<entry>
<title>WoW&#x27;s 1 September hotfixes lift thirteen specs and cut boss health in the easy queue</title>
<link href="https://0hp.com/patches/wow-hotfixes-1-september-2026/"/>
<id>https://0hp.com/patches/wow-hotfixes-1-september-2026/</id>
<updated>2026-09-03T00:00:00Z</updated>
<published>2026-09-02T00:00:00Z</published>
<summary>Blizzard&#x27;s 1 September pass lifts thirteen specialisations, trims boss health in the automatic raid queue, and cuts healing where players fight each other.</summary>
<content type="html">&lt;p&gt;Blizzard&#x27;s fix pass dated &lt;strong&gt;1 September 2026&lt;/strong&gt; points in two directions at once. Thirteen
character specialisations went up in World of Warcraft, while several healing and defensive
numbers came down where players fight each other. Ten of the thirteen took a damage increase, two took
healing and one took survivability. It all sits on
&lt;a href=&quot;https://worldofwarcraft.blizzard.com/en-us/news/24296142/hotfixes-september-1-2026&quot;&gt;Blizzard&#x27;s running hotfix page&lt;/a&gt;,
which is edited in place as fixes land rather than reposted each time.&lt;/p&gt;
&lt;p&gt;Three words to carry through the rest of this. A hotfix is a small change applied to the live
game without taking it down. A spec, short for specialisation, is the role and playstyle a
character picks inside their class. A raid is a dungeon built for a large group.&lt;/p&gt;
&lt;h2&gt;The numbers, against monsters&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Spec&lt;/th&gt;
&lt;th&gt;Change&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Frost Death Knight&lt;/td&gt;
&lt;td&gt;Howling Blast and Obliterate +15%, Frost Strike +20%, melee +10%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Protection Paladin&lt;/td&gt;
&lt;td&gt;Blaze of Glory +150%, Consecration +30%, Divine Guidance +30%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Feral Druid&lt;/td&gt;
&lt;td&gt;all ability damage +5%, auto-attacks +10%, Ferocious Bite +10%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Beast Mastery and Survival Hunter&lt;/td&gt;
&lt;td&gt;+7% each, Survival only +3% against other players&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Frost Mage&lt;/td&gt;
&lt;td&gt;+6%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Fire Mage&lt;/td&gt;
&lt;td&gt;+3%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Restoration Druid&lt;/td&gt;
&lt;td&gt;healing +4%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Fire Mage&lt;/td&gt;
&lt;td&gt;+3%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Restoration Druid&lt;/td&gt;
&lt;td&gt;healing +4%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Fire Mage&lt;/td&gt;
&lt;td&gt;+3%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Restoration Druid&lt;/td&gt;
&lt;td&gt;healing +4%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Fire Mage&lt;/td&gt;
&lt;td&gt;+3%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Restoration Druid&lt;/td&gt;
&lt;td&gt;healing +4%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Vengeance Demon Hunter&lt;/td&gt;
&lt;td&gt;Demonic Wards 15% (was 12%), Fel Devastation healing +25%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Mistweaver Monk&lt;/td&gt;
&lt;td&gt;healing +5%, tier 4-piece proc chance 25% (was 20%)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Havoc, Balance, Windwalker&lt;/td&gt;
&lt;td&gt;+4% each, against monsters only&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;A tier set, which is a matched set of gear whose pieces give a bonus when worn together, is
what the Mistweaver &amp;quot;four-piece&amp;quot; row is about: wearing four of them.&lt;/p&gt;
&lt;p&gt;Five of those rows carry a developer note explaining the intent, and the notes are more
specific than the numbers. Frost Death Knight is aimed at single target and two-target cleave.
Vengeance is called out as still short defensively. Feral is called short in raids. Mistweaver
is said to want more healing and more value from its four-piece. Protection Paladin is behind
other tanks in dungeons.&lt;/p&gt;
&lt;h2&gt;Our take: what it means for players&lt;/h2&gt;
&lt;p&gt;This is a difficulty correction aimed at the bottom of the ladder rather than the top, and
that is the right end to aim at.&lt;/p&gt;
&lt;p&gt;The Venomous Abyss, which is the raid at the centre of the current season, has four
difficulty settings. Raid Finder, the automatic queue that puts strangers into an easier
version, sits at the bottom. Then Normal, then Heroic, then Mythic at the top. Every Venomous
Abyss change on 1 September touching Raid Finder, or a smaller Normal or Heroic group, makes
the fight easier. Inside that raid, Mythic is the only setting that gets stricter anywhere, on the Twin Fangs,
though two abilities on the Coiled Altar, one of its boss fights, were cut there as well.&lt;/p&gt;
&lt;p&gt;Nek&#x27;zali the Soulcoiler lost 15 percent of its health in Raid Finder, the Entombed Sentinels
the same, and Vexhul and Ithraz 20 percent. On Mythic, Eternal Venom now takes ten
applications to kill instead of fewer, and Ravenous Feast hits at least four people.&lt;/p&gt;
&lt;p&gt;Read that split as a statement about whose evening matters. Midnight Season 2 is the game&#x27;s
current run of months, and Blizzard&#x27;s own
&lt;a href=&quot;https://worldofwarcraft.blizzard.com/en-us/news/24294369/midnight-season-2-is-now-live&quot;&gt;schedule for it&lt;/a&gt;
puts wing 3 of that raid in the week of 1 September, so it opened the same week these
numbers came down. A group walking in that night met a trimmed version rather than the one
that had been standing. Nobody had to buy anything to get that. The fight moved. A player with a couple of evenings a
week getting a fix in a hotfix, for free, is how this is supposed to work. Worth saying out loud in a genre where the same problem is often solved by
selling somebody a shortcut.&lt;/p&gt;
&lt;p&gt;The pass for fights between players runs both ways, and the healing cuts are unusually blunt
about why. Healers keep topping people up too fast. So the Gladiator&#x27;s Distinction set bonus now grants 5
percent primary stat for healing specialisations instead of 10, Restoration Druid&#x27;s Swiftmend
heals 20 percent less, and Mage barriers absorb a quarter less. Those are pace changes aimed
at shortening matches rather than at any one class, and the studio saying so in the notes
beats leaving people to guess from the numbers.&lt;/p&gt;
&lt;p&gt;Where we would push: a fix pass this large arrives as edits to one running page, dated by day
rather than laid out change by change with a build behind each one. Six weeks from now,
working out which version your Tuesday night sat on means reading the whole page again.&lt;/p&gt;
&lt;p&gt;Credit where it is due: &lt;a href=&quot;https://www.wowhead.com/&quot;&gt;Wowhead&lt;/a&gt; is where the community keeps a
running record of these hotfixes.&lt;/p&gt;
&lt;h2&gt;What&#x27;s next&lt;/h2&gt;
&lt;p&gt;The Venomous Abyss finishes opening with Raid Finder wing 4 in the week of &lt;strong&gt;8 September&lt;/strong&gt;,
the last scheduled unlock of Midnight Season 2. That date, and BlizzCon, which is Blizzard&#x27;s
own convention and which we wrote up in
&lt;a href=&quot;https://0hp.com/news/blizzcon-2026-schedule-and-stream/&quot;&gt;our piece on its running order&lt;/a&gt;, are both on
&lt;a href=&quot;https://0hp.com/calendar/&quot;&gt;the calendar&lt;/a&gt; with the day we last checked them.&lt;/p&gt;
</content>
</entry>
<entry>
<title>WoW&#x27;s Midnight Season 2 finishes unlocking on 8 September</title>
<link href="https://0hp.com/patches/midnight-season-2-unlock-schedule/"/>
<id>https://0hp.com/patches/midnight-season-2-unlock-schedule/</id>
<updated>2026-09-03T00:00:00Z</updated>
<published>2026-09-01T00:00:00Z</published>
<summary>World of Warcraft&#x27;s Midnight Season 2 opened over five weekly steps rather than one day. The full timeline, what each week added, and the date outstanding.</summary>
<content type="html">&lt;p&gt;World of Warcraft&#x27;s Midnight Season 2, the game&#x27;s current run of months, finishes unlocking in
the week of &lt;strong&gt;8 September 2026&lt;/strong&gt;. That is when the fourth and last chunk of its big group
dungeon opens to the automatic queue. Blizzard staged the season across five weekly steps rather
than one day, in
&lt;a href=&quot;https://worldofwarcraft.blizzard.com/en-us/news/24294369/midnight-season-2-is-now-live&quot;&gt;its own announcement&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The names, in plain words. The Venomous Abyss is this season&#x27;s raid, which is a dungeon built
for a large group and the hardest thing on the schedule. Raid Finder is the automatic queue that
puts strangers into an easier version of it, released in chunks called wings. Above Raid Finder
sit three harder settings: Normal, then Heroic, then Mythic at the top. The Great Vault is the
weekly chest a character earns just by playing. Delves are short solo dungeons.&lt;/p&gt;
&lt;h2&gt;The unlock timeline&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Week of&lt;/th&gt;
&lt;th&gt;What opened&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;11 August&lt;/td&gt;
&lt;td&gt;Altar of Fangs, Heroic and Mythic 0 dungeons, the new eight-dungeon rotation, Tidebound Grotto on World difficulty, Prey Normal and Hard, Nemesis delves at the first difficulty, arena training grounds&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;18 August&lt;/td&gt;
&lt;td&gt;The Venomous Abyss on Normal, Heroic, Mythic and Raid Finder wing 1, Mythic+ Season 2, player-versus-player Season 2, bountiful delves and keys, Prey Nightmare mode, Great Vault season rewards&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;25 August&lt;/td&gt;
&lt;td&gt;Raid Finder wing 2 and the raid&#x27;s story mode&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1 September&lt;/td&gt;
&lt;td&gt;Raid Finder wing 3&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;8 September&lt;/td&gt;
&lt;td&gt;Raid Finder wing 4&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Mythic 0 is the detail people miss in that table. It ran on a weekly lockout in the first week
and moved to a daily reset in the second, at the same 292 item level either way. Item level is
the number that says how strong a piece of gear is.&lt;/p&gt;
&lt;h2&gt;Our take: what it means for players&lt;/h2&gt;
&lt;p&gt;A five-week ramp is a decision about who the season is for. Read it in order and it tells you
who Blizzard expects to be where.&lt;/p&gt;
&lt;p&gt;The first week is a gearing week with no raid in it at all. The second carries almost everything
competitive at once: the timed dungeons, the fighting between players, the raid on Normal,
Heroic, Mythic and the first Raid Finder wing, and the Great Vault, all turning on together. The three weeks after that add the raid&#x27;s story mode and
three more Raid Finder wings, and nothing else.&lt;/p&gt;
&lt;p&gt;That last part is the interesting choice, and we think it is a good one. A schedule whose back
half is built entirely around pacing the story for people who do not raid on a fixed night
treats a casual evening as a legitimate way to play rather than a lesser one. The competitive
players got everything in week two and are not waiting on anybody.&lt;/p&gt;
&lt;p&gt;For a returning player the practical read is that arriving now costs almost nothing. Every
source of gear except the last two Raid Finder wings has been open since the week of 18
August. The dungeon rotation is fixed
for the season. The rating thresholds are published up front: 1500 for the title &amp;quot;the Venomous&amp;quot;, 2000 for the
mount Breath of Blight, 3000 for Breath of Ruin. Rating here is the score a character builds
from timed dungeon runs. The top one percent and top 0.1 percent of players in your region
settle at the season&#x27;s end rather than on the way through. Thresholds published up front are
the difference between a goal and a treadmill.&lt;/p&gt;
&lt;p&gt;The raid&#x27;s rewards are unusually generous for housing, and this detail is worth copying.
Defeating Ula&#x27;tek drops the Venomous Abyss trophy decor for every raid member at 100 percent,
on every difficulty. Heroic adds a second trophy and Mythic a third. A guaranteed drop rather
than a chance is the right way round for a cosmetic. It pays the group that finished the raid,
rather than the one lucky person in it.&lt;/p&gt;
&lt;p&gt;Credit where it is due: &lt;a href=&quot;https://raider.io/&quot;&gt;Raider.IO&lt;/a&gt; is where a lot of groups will actually
watch those rating thresholds move.&lt;/p&gt;
&lt;h2&gt;What&#x27;s next&lt;/h2&gt;
&lt;p&gt;After the week of 8 September the season has no further scheduled unlocks. The next dated
Warcraft event is BlizzCon, which is Blizzard&#x27;s own convention, on &lt;strong&gt;12 and 13 September&lt;/strong&gt;. Its
&lt;a href=&quot;https://worldofwarcraft.blizzard.com/en-us/news/24294375/blizzcon-2026-is-nearly-here-watch-live-earn-rewards-and-more&quot;&gt;published running order&lt;/a&gt;
carries a &amp;quot;World of Warcraft: What&#x27;s Next&amp;quot; session and a second one numbered II. Both sit on
&lt;a href=&quot;https://0hp.com/calendar/&quot;&gt;the calendar&lt;/a&gt; with the day we last checked them.&lt;/p&gt;
</content>
</entry>
<entry>
<title>WoW&#x27;s Curse of Ula&#x27;tek adds an island, an eight-boss raid and a Discord link</title>
<link href="https://0hp.com/patches/curse-of-ulatek-coiled-isle/"/>
<id>https://0hp.com/patches/curse-of-ulatek-coiled-isle/</id>
<updated>2026-09-03T00:00:00Z</updated>
<published>2026-08-31T00:00:00Z</published>
<summary>The Coiled Isle update went live on 11 August with a new outdoor area, shareable housing layouts and Discord messaging. Its eight-boss raid opened a week later.</summary>
<content type="html">&lt;p&gt;World of Warcraft&#x27;s Curse of Ula&#x27;tek update went live on &lt;strong&gt;11 August 2026&lt;/strong&gt;.
&lt;a href=&quot;https://worldofwarcraft.blizzard.com/en-us/news/24294370/curse-of-ulatek-now-live-journey-to-the-coiled-isle&quot;&gt;Blizzard&#x27;s own summary&lt;/a&gt;
leads with the Coiled Isle: a new outdoor area off the east coast of Zul&#x27;Aman, with an
eight-boss raid, a three-boss dungeon and three new delves behind it. The raid arrived a week
later.&lt;/p&gt;
&lt;p&gt;Three words worth unpacking. A raid is a dungeon built for a large group, usually the hardest
thing a game has. Delves are the small solo version. Zul&#x27;Aman is a region long-standing players
already know, so the isle sits somewhere familiar.&lt;/p&gt;
&lt;h2&gt;What shipped, and when each piece opened&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Piece&lt;/th&gt;
&lt;th&gt;Detail&lt;/th&gt;
&lt;th&gt;Live from&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;The Coiled Isle&lt;/td&gt;
&lt;td&gt;Public events, Curse Surges, cursed fishing, an isle-only talent tree&lt;/td&gt;
&lt;td&gt;11 August&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Altar of Fangs&lt;/td&gt;
&lt;td&gt;Three bosses, up to Mythic 0 (Mythic is the hardest difficulty setting)&lt;/td&gt;
&lt;td&gt;11 August&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lairs&lt;/td&gt;
&lt;td&gt;World bosses moved into private instanced fights; the notes describe scaling up to flexible Mythic with 15 to 25 players&lt;/td&gt;
&lt;td&gt;11 August&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Three delves&lt;/td&gt;
&lt;td&gt;The Ring of Glory, Gnarldor Isle, and Venomfall Deeps as a Nemesis one&lt;/td&gt;
&lt;td&gt;11 August&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;The Venomous Abyss&lt;/td&gt;
&lt;td&gt;Eight bosses, Ula&#x27;tek last&lt;/td&gt;
&lt;td&gt;18 August, with Season 2&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Mythic+ rotation&lt;/td&gt;
&lt;td&gt;Altar of Fangs joins seven others&lt;/td&gt;
&lt;td&gt;18 August, with Season 2&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2&gt;Our take: what it means for players&lt;/h2&gt;
&lt;p&gt;Two changes in this update outlive the season around them, and neither of them is the raid.&lt;/p&gt;
&lt;p&gt;The first is the Discord link. Discord is the chat app a great many guilds already run on the
side. Connecting a Battle.net account to a Discord one and passing messages both ways closes a
gap guilds have long papered over with a second app. It changes nothing about how the
game plays and quite a lot about who reads guild chat, because the people who miss a raid
signup are the ones not logged in. Unglamorous plumbing, and the best thing in the patch.&lt;/p&gt;
&lt;p&gt;The second is housing blueprints, and this is the one we will actually praise. Exporting a
whole house, an interior, an exterior or a single room and handing it to another player turns
decorating from a private hobby into something shareable. The detail that makes it usable is
the import screen: it lists what you are missing and still lets you import. A reset option puts
everything back in storage, so experimenting costs nothing.&lt;/p&gt;
&lt;p&gt;Note what is not there. Nothing in Blizzard&#x27;s summary attaches a charge to any part of it. No
shop entry, no bundle, no currency. In a genre where housing is very often the first thing put
behind a shop, a sharing feature arriving with no price on it is worth saying out loud.&lt;/p&gt;
&lt;p&gt;The area design earns a line too. Killing a rare tough monster at a Curse Surge unlocks cursed
fishing in that spot, which chains a combat activity into a quiet one rather than running them
in parallel. Those monsters rotate across five locations, so the isle rewards moving rather than
camping. A world that pays you for walking around in it is a world rather than a menu.&lt;/p&gt;
&lt;p&gt;Credit where it is due: &lt;a href=&quot;https://www.wowhead.com/&quot;&gt;Wowhead&lt;/a&gt; is where the community documents
the blueprint format and the rare rotation.&lt;/p&gt;
&lt;h2&gt;What&#x27;s next&lt;/h2&gt;
&lt;p&gt;The last dated step of this content cycle is the fourth Raid Finder wing, which is one chunk of
the Venomous Abyss opened to the automatic queue that puts strangers into an easier version of
it. Blizzard&#x27;s own
&lt;a href=&quot;https://worldofwarcraft.blizzard.com/en-us/news/24294369/midnight-season-2-is-now-live&quot;&gt;Midnight Season 2 schedule&lt;/a&gt;
puts that wing in the week of &lt;strong&gt;8 September&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;After that the next Warcraft date is BlizzCon, which is Blizzard&#x27;s own convention, and we have
its dates and its running order in
&lt;a href=&quot;https://0hp.com/news/blizzcon-2026-schedule-and-stream/&quot;&gt;our piece on the schedule&lt;/a&gt;. Both sit on
&lt;a href=&quot;https://0hp.com/calendar/&quot;&gt;the calendar&lt;/a&gt; with the day we last checked them.&lt;/p&gt;
</content>
</entry>
<entry>
<title>Black Temple opens on WoW&#x27;s Burning Crusade Classic servers, with a new arena season</title>
<link href="https://0hp.com/launches/bcc-anniversary-black-temple-arena-season-3/"/>
<id>https://0hp.com/launches/bcc-anniversary-black-temple-arena-season-3/</id>
<updated>2026-09-03T00:00:00Z</updated>
<published>2026-08-29T00:00:00Z</published>
<summary>Two big group dungeons opened on the Anniversary Edition servers: Black Temple and Mount Hyjal, plus Netherwing dailies, epic gems and a new arena season.</summary>
<content type="html">&lt;p&gt;Black Temple, which is a big-group dungeon from an old World of Warcraft expansion, opened on
the Burning Crusade Classic Anniversary Edition servers on &lt;strong&gt;27 August 2026&lt;/strong&gt;. It arrived
alongside the Battle for Mount Hyjal, the Netherwing daily quest hub and epic gems.
&lt;a href=&quot;https://worldofwarcraft.blizzard.com/en-us/news/24291476/bcc-anniversary-edition-black-temple-now-live&quot;&gt;Blizzard&#x27;s own notice&lt;/a&gt;
lists them together under what it calls your journey ahead, and puts Arena Season 3 five days
later on &lt;strong&gt;1 September&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The short version for anyone who has never played. Burning Crusade Classic, which is a
re-release of the game&#x27;s first expansion, runs on its own servers so people can play it as it
was. Each of Black Temple and Mount Hyjal is a raid, which is the game&#x27;s word for a dungeon
built for a large group. The
Caverns of Time, where the second one sits, is the in-game hub that leads to dungeons set in
the game&#x27;s own past. Netherwing is a faction you build standing with to earn a flying mount.
And an arena season is a numbered stretch of ranked small-team fighting, with its own gear.&lt;/p&gt;
&lt;h2&gt;The two raids, side by side&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;/th&gt;
&lt;th&gt;Black Temple&lt;/th&gt;
&lt;th&gt;Battle for Mount Hyjal&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Level&lt;/td&gt;
&lt;td&gt;70&lt;/td&gt;
&lt;td&gt;70&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Location&lt;/td&gt;
&lt;td&gt;Shadowmoon Valley, Outland&lt;/td&gt;
&lt;td&gt;Caverns of Time, Tanaris&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Bosses&lt;/td&gt;
&lt;td&gt;9, ending on Illidan Stormrage&lt;/td&gt;
&lt;td&gt;5, ending on Archimonde&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Reputation&lt;/td&gt;
&lt;td&gt;Ashtongue Deathsworn&lt;/td&gt;
&lt;td&gt;Scale of the Sands&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Gate&lt;/td&gt;
&lt;td&gt;An attunement chain&lt;/td&gt;
&lt;td&gt;The Vials of Eternity questline&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Extra vendor&lt;/td&gt;
&lt;td&gt;Okuno, inside the raid&lt;/td&gt;
&lt;td&gt;Indormi, inside the raid&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;An attunement is a chain of quests you finish before the game lets you in at all. Indormi is
the row to note for anyone not raiding: the jewelcrafting designs for the new epic gems sell
from inside Mount Hyjal, and the gems themselves come from mining in that raid at 375 skill or
as rare drops in Black Temple. Blizzard&#x27;s notice also says a raid group is not required to
enter Mount Hyjal.&lt;/p&gt;
&lt;h2&gt;Our take: what it means for players&lt;/h2&gt;
&lt;p&gt;The arena rollover is the part with a deadline on it, and it has already passed for anyone
holding points. Season 2 closed the week of 16 August, at 10:00 pm local time the night before
each region&#x27;s reset. Unspent Arena Points, which is the currency earned in ranked small-team
matches, turned into Honor Points at ten each. Honor is the older currency, earned from
fighting other players out in the world.&lt;/p&gt;
&lt;p&gt;That is a conversion rather than a refund, and we think it is the wrong way round. Points
saved for a Season 3 purchase became honor, which buys a different and older set of gear.
Anyone who did the disciplined thing and banked their points for the next tier was paid out in
the currency for the last one. The people who spent theirs immediately lost nothing. A
rollover that punishes patience is a small unfairness with a real cost, and it was avoidable.&lt;/p&gt;
&lt;p&gt;The upside of the same rollover is genuinely good, and worth being loud about, because it is
the opposite of how a lot of this genre now solves the same problem. Two tiers of
player-versus-player gear dropped their gates at once. Season 2 gear now sells at a discount
from Area 52 with no rating requirement, and Season 1 gear moved to the Honor vendors in
Orgrimmar and Stormwind. For a player arriving late to this phase that is a cheap way
back in, and it costs time rather than money. No
boost, no bundle, no shop page. A vendor and an afternoon.&lt;/p&gt;
&lt;p&gt;Netherwing is the long tail and it makes no apology for it. The standing comes from daily
quests on Netherwing Ledge. That is a floating outpost in southeastern Shadowmoon Valley, which the notice says needs a flying mount to reach, or a
willingness to take a very strategic fall. The six Netherwing Drake colours all need exalted standing, artisan
riding, and the Blood Oath of the Netherwing step of the quest chain. Nothing about that chain
is fast. That is the point of putting it in beside a raid tier. It is the sort of reward that
still means something a year later, precisely because nobody can shortcut it.&lt;/p&gt;
&lt;p&gt;Credit where it is due: Blizzard&#x27;s own notice links a community guide for the Netherwing
chain, and &lt;a href=&quot;https://www.wowhead.com/&quot;&gt;Wowhead&lt;/a&gt; is where a lot of players will check the
steps.&lt;/p&gt;
&lt;h2&gt;What&#x27;s next&lt;/h2&gt;
&lt;p&gt;The anniversary servers have no further dated phase in Blizzard&#x27;s notice. The next Warcraft
date on the record is BlizzCon, which is Blizzard&#x27;s own convention, on &lt;strong&gt;12 and 13
September&lt;/strong&gt;. Its
&lt;a href=&quot;https://worldofwarcraft.blizzard.com/en-us/news/24294375/blizzcon-2026-is-nearly-here-watch-live-earn-rewards-and-more&quot;&gt;published running order&lt;/a&gt;
carries three forward-looking Warcraft sessions, one of them for Hardcore, the mode where a
character who dies is gone for good. Both days are on &lt;a href=&quot;https://0hp.com/calendar/&quot;&gt;the calendar&lt;/a&gt; with the day
we last checked them.&lt;/p&gt;
</content>
</entry>
<entry>
<title>BlizzCon is back in Anaheim on 12 and 13 September</title>
<link href="https://0hp.com/news/blizzcon-2026-returns-12-13-september/"/>
<id>https://0hp.com/news/blizzcon-2026-returns-12-13-september/</id>
<updated>2026-09-03T00:00:00Z</updated>
<published>2026-08-26T00:00:00Z</published>
<summary>Blizzard has dated its own convention to a Saturday and Sunday at the Anaheim Convention Center. What the announcement commits to, and what it leaves out.</summary>
<content type="html">&lt;p&gt;BlizzCon, which is Blizzard&#x27;s own convention for its games, is back on &lt;strong&gt;Saturday 12 and
Sunday 13 September 2026&lt;/strong&gt; at the Anaheim Convention Center, per
&lt;a href=&quot;https://news.blizzard.com/en-us/article/24188065/blizzcon-returns-in-2026&quot;&gt;Blizzard&#x27;s own announcement&lt;/a&gt;.
Two days, one venue, and a named list of what is on: opening ceremony, panels, the Darkmoon
Faire, friendly competition and hands-on gameplay.&lt;/p&gt;
&lt;p&gt;The Darkmoon Faire, for anyone who has not played, is a recurring in-game carnival in World of
Warcraft, and Blizzard names it among the show&#x27;s staples.&lt;/p&gt;
&lt;h2&gt;What the announcement actually commits to&lt;/h2&gt;
&lt;p&gt;There is a difference between a date and a schedule, and this is a date.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;/th&gt;
&lt;th&gt;In the announcement&lt;/th&gt;
&lt;th&gt;Not in the announcement&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Days&lt;/td&gt;
&lt;td&gt;Saturday 12 and Sunday 13 September&lt;/td&gt;
&lt;td&gt;any hour-by-hour timing&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Venue&lt;/td&gt;
&lt;td&gt;Anaheim Convention Center&lt;/td&gt;
&lt;td&gt;hall or stage detail&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Programme&lt;/td&gt;
&lt;td&gt;opening ceremony, panels, Darkmoon Faire, competition, hands-on play&lt;/td&gt;
&lt;td&gt;which tournaments, which finals&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Tickets&lt;/td&gt;
&lt;td&gt;sign up at BlizzCon.com for first notice&lt;/td&gt;
&lt;td&gt;an on-sale date or a price&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Broadcast&lt;/td&gt;
&lt;td&gt;nothing&lt;/td&gt;
&lt;td&gt;a stream plan, a paid at-home ticket, or Twitch reward drops&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Blizzard says it aims to &amp;quot;meaningfully elevate this iconic celebration&amp;quot;, which is the
language of a company that knows the last few years have been uneven. The announcement
dates the first BlizzCon to 2005.&lt;/p&gt;
&lt;h2&gt;Our take: what it means for players&lt;/h2&gt;
&lt;p&gt;A two-day, single-venue BlizzCon is the shape, and the shape is the news.&lt;/p&gt;
&lt;p&gt;An opening ceremony still on the list means the ceremony carries whatever announcement weight
the year has. That is worth planning around if you follow one of Blizzard&#x27;s games: our reading
is that the ceremony is where the year&#x27;s dates arrive, and that everything after it is
elaboration.&lt;/p&gt;
&lt;p&gt;Now the part we were not gentle about, and the update it has since earned. Nothing in this
announcement mentions a stream, a virtual ticket or drops. For most of the people reading it,
who will watch from home rather than fly to Anaheim, that was the one fact they wanted.
Blizzard said plans would be shared as they took shape, and it has since published them. We
have the running order and the stream plan in full in
&lt;a href=&quot;https://0hp.com/news/blizzcon-2026-schedule-and-stream/&quot;&gt;our piece on the schedule&lt;/a&gt;. That is late for a
question this basic, and it is answered.&lt;/p&gt;
&lt;p&gt;The thing we like: a convention that comes back at all, in a hall, with a schedule, is a
genre keeping a tradition that costs money and returns goodwill rather than revenue. Worth
defending, even while we complain about the broadcast.&lt;/p&gt;
&lt;h2&gt;What&#x27;s next&lt;/h2&gt;
&lt;p&gt;Tickets have no on-sale date in this announcement. Blizzard asks people to sign up at
BlizzCon.com for first notice, and to follow it on social media. That is the whole of the call
to action in it.&lt;/p&gt;
&lt;p&gt;We carry the event on &lt;a href=&quot;https://0hp.com/calendar/&quot;&gt;the calendar&lt;/a&gt; with both days and the day we last checked
it against Blizzard&#x27;s page. If a broadcast plan, a ticket date or a tournament schedule
appears on a Blizzard page, that row moves and the date it moved sits on the row.&lt;/p&gt;
</content>
</entry>
</feed>